I hit this byte in pure accident. :\
Well, maybe some of you find use for this. ;)
In this case vortimom needs only one shot. >:)
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# Vortimom strength in Keen 3 v. 1.31
%patch $3D1C $01 $00
With this one you can change the strength of meep. In this case it requires four shots.
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# Meep strength in Keen 3 v. 1.31
%patch $3D84 $04 $00
Their strength is amount - 1, so if you want your vortininja to require three shots, use $02, because 3 - 1 = 2 and 2 is $02.
Oh, and in this case vortininja requires one shot.
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# Vortininja strength in Keen 3 v. 1.31
%patch $3DE6 $00 $00
With this you can change the strength of the normal red vorticon.
In this example it'll take three shots to get rid of the vorticon.
If you change that $03 to $00 it makes it immortal, or at least really powerful.
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# Vorticon strength in Keen 3 v. 1.31
%patch $3C58 $03 $00
LevelLord observed:
It looks like the Vortninja uses code simalar to the Vorticon in Keen 1.
Grelphy then asked:
So... how about the strength of the jacks? Slowing them down would be really helpful...
and no patch was found (yet) :-(