3 Boobus Bomb sprite frames

Request patches for Keen Dreams.
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szemigi
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3 Boobus Bomb sprite frames

Post by szemigi » Thu Oct 17, 2019 11:23 pm

Hey.

My request is that the Boobus Bomb has 3 sprite animation frames:

Here it is:
7SPR0192.BMP - old original frame
7SPR0193.BMP - old original frame
7SPR0194.BMP - NEW frame I want for the Boobus bomb (since I don't use this sprite at all, that's why I want to use it)


(PS. Also do the flower power request I posted.)

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szemigi
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Re: 3 Boobus Bomb sprite frames

Post by szemigi » Fri Oct 18, 2019 8:25 am

Is it possible to make?

levellass
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Re: 3 Boobus Bomb sprite frames

Post by levellass » Fri Oct 18, 2019 9:11 am

Code: Select all

#Three Boobus Bomb actions =$0658W
%patch $246B8 $0658W
%patch $240C8 $00C3W $00C3W $0003W $0000W $0000W $0005W $0000W $0000W
              $07C501A4RL   $05E806C7RL   $05E80768RL   $0C0EW
Note that there is no real way to make it have 3 frames once it has landed on the ground, only when it's in the air.

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szemigi
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Re: 3 Boobus Bomb sprite frames

Post by szemigi » Sat Oct 19, 2019 8:50 am

You have misunderstood me (sorry, me stupid I should have been more clear).


I want the Boobus Bomb to be a 10K collectable (not thrown) point item, which is a special item (like the Magic Eyeball, except it has only 3 frames).

The 3 frames for the Boobus Bomb would be:

7SPR0192.BMP (Bomb frame 1)
7SPR0193.BMP (Bomb frame 2)
7SPR0194.BMP (i'm not using this, so this would be Bomb frame 3)


I hope it's now possible.

levellass
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Re: 3 Boobus Bomb sprite frames

Post by levellass » Sun Oct 20, 2019 7:40 am

This will be tricky. A 'special item' would need FOUR animation frames, or the eye would need to be changed to have 3.

Also this would involve swapping the Keys and Eyes, so in your levels you'd have to replace all the keys with eyes and eyes with keys for the patch to work. (Because the two 'special' items need to be next to each other.)

So it will involve some rearranging.

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szemigi
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Re: 3 Boobus Bomb sprite frames

Post by szemigi » Sun Oct 20, 2019 9:20 am

levellass wrote:
Sun Oct 20, 2019 7:40 am
Also this would involve swapping the Keys and Eyes, so in your levels you'd have to replace all the keys with eyes and eyes with keys for the patch to work. (Because the two 'special' items need to be next to each other.)
Success.

But could you check it whether it works for you?

Code: Select all

#Boobus Bomb is 10K point item
%patch $7787 $B8 $0007W  $50 $9A $10BB1282RL     $44 $44 $C7 $44 $20 $00D1W
             $B8 $2710W  $50 $9A $044D090ERL     $44 $44 $EB $1F

#Sprites used for each item:
%patch $25418 $00ACW #100
              $00AEW #200
              $00B0W #500
              $00B2W #1000
              $00B4W #2000
              $00B6W #5000
              $00B8W #1UP
              $00C5W #Key
              $00A2W #Flower Power
              $00BEW #Flower Pot
              $00C0W #Eye
              $00BAW #Boobus Bomb

#Item(s) that are special
%patch $814D $0A $73

#Change Keen's item collision in case of the Eye and the Key
%patch $7904 $192FW #Eye (At $7709)
%patch $790C $1889W #Key (At $77AF)

levellass
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Re: 3 Boobus Bomb sprite frames

Post by levellass » Mon Oct 21, 2019 4:22 am

It does. That is a most excellent piece of patching and very well done. I am amazed.

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szemigi
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Re: 3 Boobus Bomb sprite frames

Post by szemigi » Mon Oct 21, 2019 11:59 am

Thanks a lot!!!

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