KEENfx

Request patches for Keens 1-3.
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CommanderSpleen
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KEENfx

Post by CommanderSpleen » Mon Jan 17, 2005 4:14 pm

I've spent the past week or so hard at work developing this little utility with which to edit the sound effects for Keen1. And, finally, here it is.

It still takes a bit of messing around to get anything intelligible, but at least it's far easier and more interesting than tweaking a bunch of hex values.

Not only can the sounds be edited, but they can also be resized and still work in-game.

Although self-contained and 100% usable for Keen1 modding, this is a relatively early version. I'm still looking for ways to make it more intuitive and quicker, and there will eventually be support for Keen2-3, and possibly the PC speaker sounds in Keen4-6.

Enjoy.

Btw, would it be possible, via some sort of tasty little patch, to externalise the Keen2-3 sound data from the executables, as the status screen was for Keen1? Then I can include complete support for these games in the next version.

>Commander Spleen
Last edited by CommanderSpleen on Sun Nov 27, 2016 12:42 pm, edited 1 time in total.

KeenRush
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Post by KeenRush » Mon Jan 17, 2005 4:40 pm

Whoaly garg!
This tool rocks, it even has the Classy(tm) old-school console program interface! ::drool::

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grafix
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Gee You I

Post by grafix » Mon Jan 17, 2005 5:20 pm

A console GUI? I loved those. Will download shortly.

KeenRush
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Post by KeenRush » Mon Jan 17, 2005 5:53 pm

Hmmm, haven't checked yet the source -- I have no reason to observe the sound file stuff, but just for fun to check Spleen's codin' style. :)

Edit: Seems ok.

xtraverse
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Post by xtraverse » Tue Jan 18, 2005 4:38 am

I like it but it won't play sound on my computer (XP Home).

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adurdin
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Post by adurdin » Tue Jan 18, 2005 6:29 am

Btw, would it be possible, via some sort of tasty little patch, to externalise the Keen2-3 sound data from the executables, as the status screen was for Keen1? Then I can include complete support for these games in the next version.
It *might* be possible -- it depends on exactly how the sounds are stored in Keens 2-3. It might be difficult, though...

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