Has anyone seen these?

Request patches for Keen Dreams.
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MultiMania
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Has anyone seen these?

Post by MultiMania »

Has anyone seen any of these pictures in Keen Dreams?

Image

Image

Edit: These two are used in the Select Controls" screen.
Image

Image

I haven't seen them at all, but they are stored in the graphics files.

(Thanks go to Andy for pointing me to the correct huffman dictionary, better than all the munged art I got before)
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Post by KeenRush »

Very nice! No, I haven't seen, at least the two in up. :) Are you working on some modkeen for this? ::drool::
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Post by MultiMania »

KeenRush wrote:Are you working on some modkeen for this?
Yes, I have the tiles, the masked tiles, the 8x8 tiles, the 8x8 masked tiles, the font and the first 64 bitmaps. I get a couple of sprites out, but the rest look really strange, as if the planes are not aligned properly. The Masked bitmaps just look horrible, and Bitmap 65 is too big or something.
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KD

Post by szevvy »

How are you counting your bitmaps - are the calling the first one 0 or 1? If you're counting from 0, then bitmap 65 doesn't exist, as there's only 65 bitmaps.

edit: Grab a copy of Wombat 0.4 here

It opens Keen Dreams, and you'll be able to compare your bitmap outputs and see where the bug is.
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Post by KeenRush »

w00t, gotta try it today! :) Cheers!
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MultiMania
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Post by MultiMania »

It's typical, as soon as I fix it I see a post with it already done, but there is still the problem of importing, and all those missing images (anyone found the title screen?) My extracter does everything szevvy's does now.
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Post by szevvy »

Title screen - it's the last set of tiles in the unmasked 16x16 tiles.

Also, ModKeen has the the import routines already written, you just gotta make some small adjustments and it'll work sweet.
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Post by MultiMania »

szevvy wrote:Title screen - it's the last set of tiles in the unmasked 16x16 tiles.
Nup, those are unused (as far as I can tell). I think the title screen is a compressed DeluxePaint Image in KDREAMS.CMP.

And the hard part isn't importing the graphics, its getting Keen Dreams not to crash on me while loading them!

It currently just quits saying "out of memory", but, with luck, I'll get it to work.
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Post by adurdin »

You know, of course, that the first step is getting it to import the exact same graphics...?
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