New levels for Cosmo's Cosmic Adventure and Monster Bash

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Poet
Posts: 5
Joined: Wed Jan 09, 2019 5:07 pm

New levels for Cosmo's Cosmic Adventure and Monster Bash

Post by Poet » Wed Jan 09, 2019 5:12 pm

Hello.

Those interested in these two games may want to check out the new levels I have made for them.

See:

http://www.poetsoftware.no/mods/cosmo/index.html

and

http://www.poetsoftware.no/mods/monster_bash/index.html

Best regards, Poet.

levellass
Posts: 2986
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Re: New levels for Cosmo's Cosmic Adventure and Monster Bash

Post by levellass » Wed Jan 16, 2019 3:34 am

Aaah pages with background music. That takes me back...

Poet
Posts: 5
Joined: Wed Jan 09, 2019 5:07 pm

Re: New levels for Cosmo's Cosmic Adventure and Monster Bash

Post by Poet » Sun Jan 20, 2019 4:30 pm

My Monster Bash mod now includes more new levels. Check out the latest version, NewBash1 v3.0.

Poet
Posts: 5
Joined: Wed Jan 09, 2019 5:07 pm

Re: New levels for Cosmo's Cosmic Adventure and Monster Bash

Post by Poet » Sun Jan 27, 2019 1:15 pm

My Monster Bash mod NewBash1 has been updated to v4.0. All levels are changed.
Level 2, 3, 4, 5, 6, 8, 9 and 10 are completely new.
Level 7 is substantially modified and something extra has been added to level 1.
Please read the txt file included in the download for special notes about some of the levels.

Poet
Posts: 5
Joined: Wed Jan 09, 2019 5:07 pm

Re: New levels for Cosmo's Cosmic Adventure and Monster Bash

Post by Poet » Sun Jan 27, 2019 7:58 pm

Latest version, v5.0, is now uploaded. Bugs are fixed since v4.0.

Edit: Latest version is now v6.2 (one more level and a bug fix).

Poet
Posts: 5
Joined: Wed Jan 09, 2019 5:07 pm

Re: New levels for Cosmo's Cosmic Adventure and Monster Bash

Post by Poet » Sat Jul 06, 2019 10:41 am

Recently I have updated my Monster Bash mod again (v9.0). Among the latest changes is a fix that makes the end sequence work. I added some sprites to the last level (level 10), and to the end sequence itself, to make it work. (This means you can now exit level 10 you don't need to press esc.) I still don’t use the cyclops for level 10 (unlike in the original), you will find the cyclops in one of my other levels. The end sequence uses the background graphics for level 4 and 5. Since I had modified that graphic file I also needed to make some small changes to the background of the end sequence. In addition I have added a few extra enemies in some of the levels.
Here is the link again:
http://www.poetsoftware.no/mods/monster_bash/index.html
See also my Cosmo’s Cosmic Adventure mods:
http://www.poetsoftware.no/mods/cosmo/index.html

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