Patchwork Mod.

Showcase your completed mod here!
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levellord
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Patchwork Mod.

Post by levellord » Mon Jun 14, 2004 12:58 pm

Get it here:

http://www.freewebs.com/gannalev/pmod.zip

This really should've been posted here as well, but given the CKCM, I think people have their hands full already.

What is it? The patchwork mod is a mod produced from little fragments sent in by lots of different Keeners. Me and KeenRush colated them, and filled in the blanks where necessary.

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Post by KeenRush » Mon Jun 14, 2004 1:40 pm

Yah, I was already going to post it here, but I was too lazy.

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Post by CaptainKeen » Tue Jun 15, 2004 12:55 pm

briljant I love this mod. when you start another mod like this I'm sure I,m gonna make something too! Nice tiles and challenging levels. but I had too make my own bat file because I didnt work. another thing when you get to the secred level and then go through the teleporter you can't go back whitout using tab+shift. and in the last level after you get the red key you have to use godmode too get out of there. but anyway I'd say this is the second best mod yet (best is keen null).

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Errata

Post by levellord » Wed Jun 16, 2004 1:36 am

1.) There will be another mod sometime, possibly a Keen 2 one. I look forward to seeing your graphics.

2.) The BAT file should be fixed now, its the origional one KeenRush gave me.

3.) Damn! You're right! No one else complained either, perhaps they cheat?

4.) Right again! And again no one complained! Next time I'm sending stuff to you to beta test.

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Post by KeenRush » Wed Jun 16, 2004 8:54 am

Oh f*c*.
You're correct. On the last minute before sending the zip I went and changed those things one tile higher, and of course forget to think that they could affect to the thing player couldn't climb back up from the place where the red key is.. I am really sorry! Well, it isn't too late to change that thing and upload a new version, righto LL?

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re: Patchwork mod

Post by XkyRauh » Wed Jun 16, 2004 9:39 am

I gotta say, I really like this mod--it's a fantastic effort from a talented group of Keeners. Way to go, guys. I've almost completed it, and the pacing, size, and depth of each level is almost perfect. :-) So far I'm voting this "Mod of the Year 2004."

--Xky

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Post by CaptainKeen » Fri Jun 18, 2004 10:08 am

I found one more little bug. when you play level 8 and die you lose de green chip (well you don't really lose it but its not on the list).
just in case you wanted to make another version for some reson

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levellord
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Flyspray.

Post by levellord » Fri Jun 18, 2004 10:31 am

Unfortunately, that bug cannot be fixed. Nice spotting though. :}

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Post by CaptainKeen » Fri Jun 18, 2004 1:21 pm

it's not that i'm really searching for bugs. I just found out while playing.

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Post by pacmanbert » Fri Jul 02, 2004 11:03 am

'Twas Billy, and the Skypest Slugs
McMire and Mimrock in the game
All Lindsey were the Pogo Gargs,
And the Mushrooms insane.
Brilliant.

(the mod too, b.t.w. :-)

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Post by Grandy02 » Sat Jun 25, 2005 6:59 pm

@LL: By the way, did you test the level which I sent to you for second Patchwork Mod? I don't have Keen 2, so I tried it some time ago in Keen 1. But it is really hard for me, I didn't beaten it. Do you had more success?

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Post by levellord » Sun Jun 26, 2005 2:35 am

Yes. My level tester 'Black Diamond' 'softened' it a bit to make it beatable, but its still one hell of a level to do. I'm glad you didn't put a tantalus ray in it. It looks as if the patchwork mod II will be released in less than a month everything goong correctly.

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Post by Grandy02 » Sun Jun 26, 2005 10:02 am

Hehe, I didn't thought that I can make really hard levels! Image

I found a little shading mistake left to the blue door. Could you correct it? There are a little bit too less shadows!

I'm happy that the release is soon. But I'm not so happy that I'll can't play it, 'cause I don't have Keen 2. :-(

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Post by KeenRush » Sun Jun 26, 2005 12:11 pm

Just an advice; build only levels that you can yourself pass (unless you really suck at Keen, of course). I never release any levels that I can't myself pass. :)

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Post by grelphy » Mon Jun 27, 2005 2:00 am

Keenrush, your mad keening skillz mean that just because you can beat a level, it doesn't actually mean that it's possible. ;)

I use that same measure as a judge for difficulty: If I can do it easily, it's medium; if I have trouble, it's really hard. You are your best level/beta tester: you know all the potential trouble spots and secrets that others may miss. Even if other betatesters have given your mod a clean bill of health, you should go through it yourself before releasing it.

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