Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Request patches for Keens 4-6.
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szemigi
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Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by szemigi » Tue Jul 24, 2018 2:09 am

2 things:

1. With a patch is it possible to move the flashing green arrow (from the ending) up or down in Keen 5? (And for Keen 4 and 6 as well?)
2. In Keen 4, is it possible to make enemies (that would take more than 1 shot; if I use such a patch) flash after shooting?

If so, do this as well, no matter how difficult are these. I can wait.

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Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by Nisaba » Tue Jul 24, 2018 1:24 pm

concerning your first question: if you mean this patch over here:
keenwiki/patch:ready for the next page images than it sure is. you just have to alter the vertical / horizontal location to your liking. it's a bit trail and error but you'll get the hang of it.

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Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by Nisaba » Tue Jul 24, 2018 1:28 pm

your second request would include additional sprite images, which you have to come up with. just take a look at the item sprite animation graphics. the flashing is made by two images alternating constantly. how many enemies should have this flashing feature?

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Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by szemigi » Tue Jul 24, 2018 2:13 pm

I tried the next page thing you linked, but it doesn't work. Maybe it's for Keen 4 or 6. For Keen 5 it's missing then I think, but thanks for linking the section.
As for the flashing Keen 4 enemy thing, Levellass will answer, too. She wanted it a few years ago, but no response since that, that's why I requested it here and I'm just waiting.

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Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by levellass » Wed Jul 25, 2018 6:59 pm

For the flashing enemies thing, it's possible but a difficult thing to do since you have to create a totally new 'when shot' code for the enemies. This isn't too bad if you're making a whole new enemy (Which I guess you have to since in Keen 4 there's no multiple shot enemies that don't recover.) but for just tweaking the original enemies it's much more difficult.

The Keen 5 and Keen 6 ending sequence pages are a lot less researched than for Keen 4. These are the equivalent patches you want:

Keen 5:

Code: Select all

#Display Dark green arrow at 184,298
%patch $EC94 $001AW #Image
%patch $EC98 $00B8W #Vertical location
%patch $EC9C $012AW #Horizontal location

#Display Dark green arrow at 184,298
%patch $ECC7 $001BW #Image
%patch $ECCB $00B8W #Vertical location
%patch $ECCF $012AW #Horizontal location

Keen 6:

Code: Select all

#Display Dark green arrow at 184,298
%patch $E369 $001BW #Image
%patch $E36D $00B8W #Vertical location
%patch $E371 $012AW #Horizontal location

#Display Dark green arrow at 184,298
%patch $E39C $001CW #Image
%patch $E3A0 $00B8W #Vertical location
%patch $E3A4 $012AW #Horizontal location

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Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by szemigi » Wed Jul 25, 2018 11:12 pm

The enemy flashing thing would only and only affect the Poison Slug, nothing else, as you made a patch, when the Slug takes 40 shots to kill and it shots the slime (just see my Martinez McMeyer episode 4, which is Keen 4 mod).

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Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by szemigi » Wed Aug 01, 2018 7:18 pm

Take your time to make the Keen 4 flashing enemy patch that affects only the Slug. I wait, I can only say this.

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Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by levellass » Sun Aug 05, 2018 10:24 am

Ok, do you have the patch you are using to make the Slug take 40 shots? I will need to change that to make it flash, if I can.

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Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by szemigi » Sun Aug 05, 2018 7:39 pm

There you go:

Code: Select all

#Slug uses Inchworm behavior
%patch $30E92 $10800770RL

#Spawn special Slug slime action
%patch $FE5B $0004W

#Slime spawn height (Higher, in air)
%patch $FE55 $00F0W

#Slug slime heads in Keen's direction = $0004W
%patch $2EE74 $0143W $0143W $0001W $0000W $0000W $0004W $0000W $0000W
              $10800770RL   $09DC1752RL   $11A20CA1RL   $20A8W

#Slug slime moves through the air =$20A8W
%patch $30F18 $0143W $0143W $0001W $0000W $0000W $0004W $0040W $0000W
              $00000000L    $09DC1752RL   $11A20CA1RL   $20C6W
%patch $30F36 $0144W $0144W $0001W $0000W $0000W $0004W $0040W $0000W
              $00000000L    $09DC1752RL   $11A20CA1RL   $20A8W

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Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by levellass » Fri Aug 17, 2018 11:18 pm

Wait, so what makes the Slug take 40 shots? This just changes how it behaves.

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Re: Keen 5: flashing green arrow + Keen 4: enemy(ies) flashing after shooting

Post by szemigi » Sat Aug 18, 2018 1:23 am

Aaah, I managed to dig it up. Here you go:

Code: Select all

#Boss collision, shoot 40 times to win game, else deadly
%patch $FE6A  $55 $8B $EC $56 $57 $8B $7E $06 $8B $76 $08 $83 $C7 $4C $83 $3C
              $03 $75 $1C $56 $9A $0D8F0D43RL     $83 $C4 $02 $FF $06 $CB53W
              $83 $3E $CB53W  $28 $7C $12 $C7 $06 $7A70W  $000DW  $EB $0A $83
              $3C $02 $75 $05 $9A $0B8013E9RL     $5F $5E $5D $CB

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