Keen 5: shootable switch

Request patches for Keens 4-6.
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szemigi
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Keen 5: shootable switch

Post by szemigi » Wed Jul 18, 2018 10:59 pm

In Keen 5 I want a switch (that you switch on/off like in Keen 4), which:

- activates/deactivates info path and simple "B" type goplat(s), if you get what I mean
- can be shot (so if you shoot it, it'll be broken and cannot be used anymore after shooting)


Sprite frames:

5SPR0272.BMP -> switch on
5SPR0273.BMP -> switch off
5SPR0274.BMP -> broken switch (cannot be switched on/off)

In the The Omegatic level editor, the destroyable switch's code (easy switch!) is under the hard mode Shikadi Master.
And by the easy switch - to the right - I want the normal switch and hard switch to be coded.

levellass
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Re: Keen 5: shootable switch

Post by levellass » Mon Jul 23, 2018 7:30 pm

I am not sure on this. A sprite that behaves like a switch is not an easy thing to do. Better is a tile switch that has a 'smash tile' sprite placed beneath it so when it is shot the switch tile is busted. That's still tricky though.

Do you want all switches in the game to be shootable, or will it just be one type?

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szemigi
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Re: Keen 5: shootable switch

Post by szemigi » Mon Jul 23, 2018 9:29 pm

All switches are shootable.

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szemigi
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Re: Keen 5: shootable switch

Post by szemigi » Wed Jul 25, 2018 10:07 pm

Better is a tile switch that has a 'smash tile' sprite placed beneath it so when it is shot the switch tile is busted.
I want this!

And since it'll be in the tileset, ignore these:

Sprite frames:

5SPR0272.BMP -> switch on
5SPR0273.BMP -> switch off
5SPR0274.BMP -> broken switch (cannot be switched on/off)

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szemigi
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Re: Keen 5: shootable switch

Post by szemigi » Sat Aug 18, 2018 1:27 am

What about this patch? Possible?

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