2. The Shikadi doesn't zap the pole.
3. Keen can die on the map, BUT map Keen has only own 1 death frame (so it doesn't use the in-level death frame/in short: they are separated). Map Keen death frame would be 5SPR0139.BMP since I don't use the surfing sprite.
4. I can win the game by touching the QED sprite (so no Shikadi Mine needed), no matter in what level I am. And if I touch the QED sprite, it doesn't explode but I win the game.
5. When I open the V card door, Keen doesn't enter it (only if he wants, so kinda optional). (Note: I saw you already posted this patch as a part of Ceilick's Keen 9, but I tell you it has a bug: when Keen opens the card door, the door is opened, but Keen slips to the left and I couldn't control him after that.)
This patch must be fixed in all cases (for my request especially).
Code: Select all
#V card door animates, but Keen doesn't walk through it %patch $AD5D $CB