ModKeen 2.0.1 released.
Oh that's easy; I'm pretty sure I can add any number of extra frames you want, the problem is that I have to do manually what ModKeen does automatically. (That is, first edit the k.lst file to add the extra bitmaps, this writes them into the EGALATCH; then I have to edit EGAHEAD to add the locations of the extra bitmaps in the graphics files, *this8 is the hard part because every time you edit a bitmap it changes all the locations of every bitmap after.)
- Shadow Master
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- Shadow Master
- Posts: 129
- Joined: Fri Oct 20, 2006 3:14 pm
- Location: Santiago, Chile
- Contact:
The easiest way is to first copy the Keen files of the episode you are using into your ModKeen directory. Then open DOSBox, and get to your ModKeen directory. Once there, typeMrBlack wrote:OK can someone please give me a step-by-step, exactly-what-to-write in dosbox way of getting into Modkeen and editing tiles/sprites for Keen 1, 2 & 3?
Code: Select all
modkeen -export -episode=N
I have an alternative program to Modkeen, which comes with a small pre-formatted text file for importing\exporting, it can be found here: http://levellord.toxicsheep.com/KEENGRAPH.zip