Minor change to TedSetup
- adurdin
- Site Founder
- Posts: 549
- Joined: Fri Aug 29, 2003 11:27 pm
- Location: Edinburgh, Scotland
- Contact:
Minor change to TedSetup
I've just released v1.02 of TedSetup, which has one additional feature to make it easier to rescue TED5 projects when all you have is the CUSTMAPS/GAMEMAPS file and the MAPHEAD file: the /maphead:filename command-line parameter will cause TedSetup to look in filename for MAPHEAD data instead of from the .exe.
The new version is still at http://files.keenmodding.org/tedsetup.zip
(For those who don't know, v1.01 was a change to eliminate the need for FIXMHEAD.EXE, as the latest release of CKxPATCH works with the CKxMHEAD.OBJ files directly)
The new version is still at http://files.keenmodding.org/tedsetup.zip
(For those who don't know, v1.01 was a change to eliminate the need for FIXMHEAD.EXE, as the latest release of CKxPATCH works with the CKxMHEAD.OBJ files directly)
Oh, yeah. *sees Andy's point*
Anyway, this could also be used to load other peoples level packs into TED5 -- that's what I'm doing; I'll say in the docs for my level pack how to use this version of TEDSETUP to load them up ...
This Keen tool will make my teeth whiter, my breakfast cereal crunchier, and just a better person in general! (read: Great util!)
Could you release the source code, please?
Anyway, this could also be used to load other peoples level packs into TED5 -- that's what I'm doing; I'll say in the docs for my level pack how to use this version of TEDSETUP to load them up ...
This Keen tool will make my teeth whiter, my breakfast cereal crunchier, and just a better person in general! (read: Great util!)
Could you release the source code, please?
Space.
Well I've been trying, especially with ModKeen; but my puny programming skills always result in my faliure!
*MAJOR MAJOR MAJOR DREDGING UP OF EXTINCT TOPIC*adurdin wrote:Why? Would you really do anything with it? I've released the source for other utils I've made, and I don't think anyone has actually done anything with it at all. So it seems rather pointless to me.Could you release the source code, please?
I just saw and downloaded tedsetupsrc.zip from files.keenmodding.org ... How long has that been up there?
- Shadow Master
- Posts: 129
- Joined: Fri Oct 20, 2006 3:14 pm
- Location: Santiago, Chile
- Contact:
This is cool though. It gives me a bit more hope at making a Keen 4-6 editor. I tried writing simple decarmackizing routines a few months ago and failed entirely :-( Now I can just look at Andy's! (And credit him in the docs, of course. Hmm, now that I think of it, I don't think that I mentioned that I looked at the DOS KeenWright source early in the writing of CKludge/Mindbelt. Expect a nice little "thank you" in next release's documentation.)
And ShadowMaster - does this "end of creative output" you mentioned a while ago mean no EModKeen? (TRANSLATION: Would my editor have to directly manipulate the GAMEMAPS and MAPHEAD files, or could I just manipulate the decompressed MAPTEMP and MAPTHEAD relying on your program to do the compression?)
I have a feeling that I just brought this thread past the boundary of being off-topic.
And ShadowMaster - does this "end of creative output" you mentioned a while ago mean no EModKeen? (TRANSLATION: Would my editor have to directly manipulate the GAMEMAPS and MAPHEAD files, or could I just manipulate the decompressed MAPTEMP and MAPTHEAD relying on your program to do the compression?)
I have a feeling that I just brought this thread past the boundary of being off-topic.