The End of the World
Posted: Fri Oct 21, 2022 7:16 pm
I've been thinking about the Tantalus Switches and how cool both the screen "shake" and the earth Explosion are.
I have read the Keenwiki patching pages on these and the basics certainly have beem covered.
To be clear the following are not patch demands/requests nor are they particularly rooted in reality
But I wonder....
- is there any way to integrate the shake effect into other triggers such as collisiom with a sprite, and to do so without moving to the second part of that sequence and ending the game. I.e. something more like a simple earthquake, akin to whst happens with the Blooguard in Keen6?
- can the "shake" be transposed into Keen1?
- can the explosion be made to occur in-level, in isolation i.e. not as part of the full "tantalus switch" sequence. E.g. you shoot some sprite and then the explosion occurs and then maybe the sprite is gone and/or you win the level
- can the above be patched into Keen1
I just think this is one of the coolest cinematics in the whole series and I do wonder if it has been truly exploited to its limit.
I have read the Keenwiki patching pages on these and the basics certainly have beem covered.
To be clear the following are not patch demands/requests nor are they particularly rooted in reality
But I wonder....
- is there any way to integrate the shake effect into other triggers such as collisiom with a sprite, and to do so without moving to the second part of that sequence and ending the game. I.e. something more like a simple earthquake, akin to whst happens with the Blooguard in Keen6?
- can the "shake" be transposed into Keen1?
- can the explosion be made to occur in-level, in isolation i.e. not as part of the full "tantalus switch" sequence. E.g. you shoot some sprite and then the explosion occurs and then maybe the sprite is gone and/or you win the level
- can the above be patched into Keen1
I just think this is one of the coolest cinematics in the whole series and I do wonder if it has been truly exploited to its limit.