It will use examples drawn from the Keen 10 alpha release since this illustrates a lot of points which will be seen in the upcoming beta release.
First up, making use of the background layer.
This applies only to Keen Galaxy where, as you know (I hope!), there are two layers of tiles. Usually a modder is given more background than foreground space AND there is the added bonus that background tiles take up less memory. As such it is often desirable to have as many tiles in background as possible.
Any tiles that do not have any transparent pixels (Easier to see in keengraph than modkeen at present.) and are not foreground can be moved to the background in some way or another (Yes, even things like solid and hazard tiles!)
As an example take this computer bank. As per the alpha it took up 4x6 = 24 foreground tiles and could only be placed as-is:
It's easy to see how this can be rearranged, only four of the tiles have transparency so we can move the rest to the background layer. This is especially easy since it has no other properties, it's not solid or anything like that:
However this has some additional benefits; because of the way that works I can now stack banks beside each other, the leftmost row of one overlapping the rightmost row of another. I have additional flexibility. I can also cover nearly all the bank with additional eye candy, be it point items, rust stains or pole tiles. Additional flexibility!
I can go further with the addition of one more tile; if I add (Or have) an invisible 1 way up tiles I can place those over the second row of background tiles (Plus adding the one way up property to the second top-left fore tile) which will allow Keen to stand on the computer banks with only a slight loss of flexibility.
There is also memory saving since background tiles use 80% of the memory of foreground tiles.
There is of course one major drawback to this (And several other tips) an increase in levelmaking complexity. Previously placing a bank was as simple as copy-pasting a block from the fore tileset now it must be constructed from an oddly shaped block in the back AND fore tilesets. Once built it can be copy-pasted, but this may require slight background tweaks again. And removing the bank if it is a mistake is more tedious.
As such this sort of thing should either be done at the start of a mod (which will allow for optimal use) or at the end of it when you can copy-paste-replace chunks to free up tiles for those last minute additions.
Upcomming tips will include looking for duplicate tiles, being careful using templates, and using the background layer to simplify variations on a theme.