Keen: Galaxy editor - it's here
Press the [z] key to undo and the [y] key to redo.
If you right-click on an empty space while you have the foreground and/or info planes active, you'll grab a $0000 tile which you can then place over any other tiles to 'delete' them - note that they're not being deleted so much as just overwritten by the empty tile.
I'll be sure to add these confusing things to the help file soon - thanks for letting me know.
If you right-click on an empty space while you have the foreground and/or info planes active, you'll grab a $0000 tile which you can then place over any other tiles to 'delete' them - note that they're not being deleted so much as just overwritten by the empty tile.
I'll be sure to add these confusing things to the help file soon - thanks for letting me know.
Thanks! This will help.
Still got a few questions...
1. How or what do i have to do to make different enemies and darts (from dart guns) appear on different difficulty levels?
2. How do I link level sprites on the map to their respective level map?
3. What are the numbers next to the enemy sprites?
Thanks,
Tom
Still got a few questions...
1. How or what do i have to do to make different enemies and darts (from dart guns) appear on different difficulty levels?
2. How do I link level sprites on the map to their respective level map?
3. What are the numbers next to the enemy sprites?
Thanks,
Tom
The numbers next to the enemy sprites are the difficulty level above which the sprite will appear.
If a sprite has a 1, it will appear on easy, medium and hard.
If a sprite has a 2, it will appear on medium and hard.
If a sprite has a 3, it will appear on hard.
For the infoplane values, level entrances are $C0XX, blocking tiles are $D0XX, and level flags are $F0XX (I think that's right), where XX is the level number.
Take a look at the info plane of the unmodified world map for an example.
If a sprite has a 1, it will appear on easy, medium and hard.
If a sprite has a 2, it will appear on medium and hard.
If a sprite has a 3, it will appear on hard.
For the infoplane values, level entrances are $C0XX, blocking tiles are $D0XX, and level flags are $F0XX (I think that's right), where XX is the level number.
Take a look at the info plane of the unmodified world map for an example.
can somebody please re-upload TOM v1.0?! The link seems to be dead.Mink wrote:Version 1.0 is finally ready. It comes with a lot of new features - notably Dreams level editing, Keen:Next mode, and undo along with bug fixes (no more negative rectangle fffury). Check out the readme for more updates.
the latest available (and stable version) I have is v0.8...
- troublesomekeen
- Posts: 223
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I have TOM v1.0 but my dropbox keeps breaking.
https://dl.dropboxusercontent.com/u/77321787/tom.zip
Testing, testing...
https://dl.dropboxusercontent.com/u/77321787/tom.zip
Testing, testing...
- troublesomekeen
- Posts: 223
- Joined: Fri Feb 03, 2012 7:56 pm
- Location: Shadowlands
- Contact:
Oh boulders. Even I get that error. How about this one?
https://dl.dropboxusercontent.com/u/5112500/tom.zip
https://dl.dropboxusercontent.com/u/5112500/tom.zip
- troublesomekeen
- Posts: 223
- Joined: Fri Feb 03, 2012 7:56 pm
- Location: Shadowlands
- Contact:
Oh balderdash. I remember something like this years ago. This version of TOM is packed with a .chm file that states it's the 1.0 version, with the editor itself thinks it is version 0.8. I'm not sure what to make of it. I know that sometimes version numbers are accidentally not updated. So confusing!