PATCH: Sprites function even when not on screen

Completed patches for Keen1.
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CommanderSpleen
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PATCH: Sprites function even when not on screen

Post by CommanderSpleen »

Another quality Lemm patch.

Code: Select all

%ext ck1
%version 1.31

#sprites below INGAME type #9 operate off screen
%patch $3347 $90 $90 $90  $90 $90 $90 $EB $0B

%end
lemm
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Post by lemm »

Related; this patch makes allowances for ice cubes.

Code: Select all

%ext ck1
%version 1.31

#Existing ice cubes continue flight even offscreen
%patch $3340 $83 $3E $20 $82 $09 $7C $13 $83 $3E $20 $82 $0F $74 $0C $90

#Cannon fires, even offscreen, only makes shooting sound while onscreen
%patch $207A $28 #4A
%patch $2084 $1E #40
%patch $208F $13 #35
%patch $2099 $09 #2B

#Cube doesn't make smash sound
%patch $229D $90 $90 $90

%end
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doomjedi
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Post by doomjedi »

Cool :)
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Tulip
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Post by Tulip »

Aha, I believe this might solve an issue I had in Silcar4 beta. I tried to make the butler freeze keen, but it disappeared when offscreen, which had something to do with the icecube code. Now we can have freezing monsters in Keen 1!
levellass
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Post by levellass »

That is correct, whether a sprite disappears or whatever depends on its type, at the time we had no way of making a permanent freeze-type monster.
KeenRush
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Post by KeenRush »

Ah, so that explains it. I've had that very problem a long ago (on some discontinued project), I too tried to make the butler bot freeze Keen.
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