Which tiles in animation?
Which tiles in animation?
When I set tiles to be ... say ... 4-tile-length animating, how can I tell which tiles will animate. I mean, what is the algorithm Keen uses to decide which ones it will animate among?
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The way the actual animations are determined is like this: the program goes through all the tiles in order; if it discovers a tile with the "2 frames" (or "4 frames") property set, then that tile and the following tile (or following three tiles) are an animation, regardless of the setting of the following tiles' animation property.
Thank you!
Thanks for the help, andy! That had been bothering me for some time ...
What do you mean? I don't see how you could use this ...grelphy wrote:Ooh... I'm getting all sorts of ideas about strange new effects using some tiles that aniumate and some that don't in one animation...
I dunno. Try it.grelphy wrote:Speaking of which, is there any technicality stopping a masked animaiton aside from the tile animating to the mask?
Hmmph! Why is this text coming out small? Who knows?
Ah, the animation's that simple. I thought it too "confusizedly". :)
I think it probably would be better not to do stuff with that way.. I mean by the help of bugs..Ooh... I'm getting all sorts of ideas about strange new effects using some tiles that aniumate and some that don't in one animation...
I really think that is unpossible (ok, impossible). :)Speaking of which, is there any technicality stopping a masked animaiton aside from the tile animating to the mask?
Browser settings??Hmmph! Why is this text coming out small? Who knows?
A masked animation is certainly possible. A friend of mine gave me one which consists of a simple masked pattern; when Keen is behind it he goes red,green,red,green (The mask is coloured.)
If only one tile is set to animate, the tiles in front of it will animate, even though they are not given an animation property, when Keen runs it finds an animating tile then makes all those in front of it animate. (So no neat effects for you.)
Also Keen will apply the same properties to the tiles following an animated tile.
If only one tile is set to animate, the tiles in front of it will animate, even though they are not given an animation property, when Keen runs it finds an animating tile then makes all those in front of it animate. (So no neat effects for you.)
Also Keen will apply the same properties to the tiles following an animated tile.