Tile Submission Thread
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
Tile Submission Thread
Use this thread to submit tiles to be considered for merging into the project's canon. I'll look after the tileset and keep the current one posted here.
Notes:
1) Please try to post only the tiles you are contributing/modifying instead of the entire tileset. This will save some confusion. I'll add them and tweak the tileinfo so we have one official version instead of multiple conflicting ones.
2) Remember to post the images using a lossless format. GIF or PNG is preferable. Using a lossy format like JPG will cause pixel distortion, resulting in unusable graphics.
Current Tileset
Download 1til0000.bmp
Download tileinfo (black.tli)
Previous Permutations (PNG Format)
2009-04-01
2009-04-02
2009-04-06
And my first contribution to the tiles thread:
This is an improvement of the grass tiles based on the style I've evolved for my own mods. They need decent dirt and grass patterns to finish the job. Perhaps the overhanging grass could do with some modification to make it more generic, but it's not terribly important.
Notes:
1) Please try to post only the tiles you are contributing/modifying instead of the entire tileset. This will save some confusion. I'll add them and tweak the tileinfo so we have one official version instead of multiple conflicting ones.
2) Remember to post the images using a lossless format. GIF or PNG is preferable. Using a lossy format like JPG will cause pixel distortion, resulting in unusable graphics.
Current Tileset
Download 1til0000.bmp
Download tileinfo (black.tli)
Previous Permutations (PNG Format)
2009-04-01
2009-04-02
2009-04-06
And my first contribution to the tiles thread:
This is an improvement of the grass tiles based on the style I've evolved for my own mods. They need decent dirt and grass patterns to finish the job. Perhaps the overhanging grass could do with some modification to make it more generic, but it's not terribly important.
Last edited by CommanderSpleen on Mon Jul 13, 2009 1:54 pm, edited 7 times in total.
Looks nice so far. Will we be utilizing any of the tiles from the old thread? I really like that bridge.
- Bonevelous
- Posts: 24
- Joined: Fri Mar 13, 2009 10:38 pm
I updated it with a exit sign...
I didn't know what I am supposed to change. I just assumed I can change the white tiles. I know I'm not changing the already changed tiles. What about the ones that were left alone?
I didn't know what I am supposed to change. I just assumed I can change the white tiles. I know I'm not changing the already changed tiles. What about the ones that were left alone?
Last edited by Bonevelous on Thu Apr 02, 2009 9:53 am, edited 1 time in total.
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
- Bonevelous
- Posts: 24
- Joined: Fri Mar 13, 2009 10:38 pm
- Bonevelous
- Posts: 24
- Joined: Fri Mar 13, 2009 10:38 pm
I made an item!
It was going to be simpler, but I decided to make it more complex myself.
Edit: I also improved my sign a little bit.
Not much of a change, but looks much better.
It was going to be simpler, but I decided to make it more complex myself.
Edit: I also improved my sign a little bit.
Not much of a change, but looks much better.
Last edited by Bonevelous on Thu Apr 02, 2009 10:36 am, edited 1 time in total.
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
Indeed. The original post has now been updated with a message regarding this.I apologize that I uploaded the whole tileset, but I did it before I was reading the update by Spleen.
I'll fit these new tiles in shortly, and upload a corresponding tileinfo. That way they can be used directly instead of waiting for a full update. Nice to see those old tiles again!
IMKO, the exit signs don't quite suit the theme yet. I envision something more akin to the wooden signs from Keen 4. However, I'll put them in for the time being. Perhaps this style could be used for an exit that takes place in an indoor/cave setting? (Just my opinion, feel free to oppose it if you see fit.)
I do like that item, especially the way it blends into the different themes.
- Bonevelous
- Posts: 24
- Joined: Fri Mar 13, 2009 10:38 pm
CommanderSpleen wrote:IMKO, the exit signs don't quite suit the theme yet. I envision something more akin to the wooden signs from Keen 4. However, I'll put them in for the time being. Perhaps this style could be used for an exit that takes place in an indoor/cave setting? (Just my opinion, feel free to oppose it if you see fit.)
So you want it wooden?I feel the same about these exit signs, a wooden sign would fit best.
Your wish came true. ;)
Edit: nice item, btw, Tulip. I like how it fits into the shading so well.
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
- Contact:
Updated again.
Levellass, your tiles were left out because the image is in JPG format, causing significant loss of detail. A new note has been added to the original post about this.
I'm not quite sure how they're meant to work, but I think I get the idea. I'll try just copying the outines and experimenting with them.
Levellass, your tiles were left out because the image is in JPG format, causing significant loss of detail. A new note has been added to the original post about this.
I'm not quite sure how they're meant to work, but I think I get the idea. I'll try just copying the outines and experimenting with them.