TS4KD (TedSetup for Keen Dreams)

Request patches for Keen Dreams.
Post Reply
User avatar
MultiMania
Patch Master
Posts: 153
Joined: Mon Nov 24, 2003 3:09 am
Location: Deep in the heart of keen.
Contact:

TS4KD (TedSetup for Keen Dreams)

Post by MultiMania »

KeenRush
Patch Maker
Posts: 1988
Joined: Sun Aug 31, 2003 2:52 pm
Location: Sand Yego
Contact:

Post by KeenRush »

Woah! I hope this will be part of z-1's Keen editor too when your work is done! :) It's amazing what some people can do!
User avatar
levellord
Crazy pAtChEr
Posts: 1401
Joined: Thu Nov 20, 2003 11:35 pm
Location: NewZealand
Contact:

Post by levellord »

O.O

Ooooo...
z-one
Posts: 31
Joined: Mon Jan 10, 2005 3:42 am

Post by z-one »

Woah! I hope this will be part of z-1's Keen editor too when your work is done! :) It's amazing what some people can do!
It won't be hard now to write the import and export code for Keen Dreams when I put my hands on the file format ;) There can't be much difference in the actual editing. A week from now I'll have two weeks of complete laziness away from the university, but I may have time later too.

BTW I haven't done anything like that so please tell me how to thank Adurdin and MultiMania for your help so anyone using the editor can see!
User avatar
levellord
Crazy pAtChEr
Posts: 1401
Joined: Thu Nov 20, 2003 11:35 pm
Location: NewZealand
Contact:

Post by levellord »

Yays!

ZOMG! MM = 1337!
User avatar
MultiMania
Patch Master
Posts: 153
Joined: Mon Nov 24, 2003 3:09 am
Location: Deep in the heart of keen.
Contact:

Post by MultiMania »

Um, Actually I don't know the file format yet.

I wrote a program that lets TED make new levels using the Keen Dreams Gfx, but it stores them in the keen 4-6 format.
AST
Posts: 11
Joined: Wed Nov 22, 2006 8:19 am
Location: Melbourne Australia

Post by AST »

Was the source code for getting the GFX into TED5 ever available as well as what is known about mapdict?
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

Not that I'm aware; but there's much that goes on I don't know about.
AST
Posts: 11
Joined: Wed Nov 22, 2006 8:19 am
Location: Melbourne Australia

Post by AST »

thought that was the case which is a pity becuase nothing seems to be happening on this and what is known would save time for others who would like to try
User avatar
adurdin
Site Founder
Posts: 549
Joined: Fri Aug 29, 2003 11:27 pm
Location: Edinburgh, Scotland
Contact:

Post by adurdin »

I believe that Keen Dreams uses Huffman compression for the maps -- the same kind of compression used for the graphics and sounds in Dreams and 4-6, and hence the presence of mapdict along with egadict and auddict.

Keens 4-6 otoh use "Carmack compression" for the maps.

Editing Keen Dreams in TED5 would require another program to take the TED5 output (uncompressed maps) and compress that with Huffman coding.
Post Reply