Patchwork Mod.
Patchwork Mod.
Get it here:
http://www.freewebs.com/gannalev/pmod.zip
This really should've been posted here as well, but given the CKCM, I think people have their hands full already.
What is it? The patchwork mod is a mod produced from little fragments sent in by lots of different Keeners. Me and KeenRush colated them, and filled in the blanks where necessary.
http://www.freewebs.com/gannalev/pmod.zip
This really should've been posted here as well, but given the CKCM, I think people have their hands full already.
What is it? The patchwork mod is a mod produced from little fragments sent in by lots of different Keeners. Me and KeenRush colated them, and filled in the blanks where necessary.
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- Posts: 78
- Joined: Sun Feb 29, 2004 5:30 pm
- Location: the Netherlands
briljant I love this mod. when you start another mod like this I'm sure I,m gonna make something too! Nice tiles and challenging levels. but I had too make my own bat file because I didnt work. another thing when you get to the secred level and then go through the teleporter you can't go back whitout using tab+shift. and in the last level after you get the red key you have to use godmode too get out of there. but anyway I'd say this is the second best mod yet (best is keen null).
Errata
1.) There will be another mod sometime, possibly a Keen 2 one. I look forward to seeing your graphics.
2.) The BAT file should be fixed now, its the origional one KeenRush gave me.
3.) Damn! You're right! No one else complained either, perhaps they cheat?
4.) Right again! And again no one complained! Next time I'm sending stuff to you to beta test.
2.) The BAT file should be fixed now, its the origional one KeenRush gave me.
3.) Damn! You're right! No one else complained either, perhaps they cheat?
4.) Right again! And again no one complained! Next time I'm sending stuff to you to beta test.
Oh f*c*.
You're correct. On the last minute before sending the zip I went and changed those things one tile higher, and of course forget to think that they could affect to the thing player couldn't climb back up from the place where the red key is.. I am really sorry! Well, it isn't too late to change that thing and upload a new version, righto LL?
You're correct. On the last minute before sending the zip I went and changed those things one tile higher, and of course forget to think that they could affect to the thing player couldn't climb back up from the place where the red key is.. I am really sorry! Well, it isn't too late to change that thing and upload a new version, righto LL?
re: Patchwork mod
I gotta say, I really like this mod--it's a fantastic effort from a talented group of Keeners. Way to go, guys. I've almost completed it, and the pacing, size, and depth of each level is almost perfect. :-) So far I'm voting this "Mod of the Year 2004."
--Xky
--Xky
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- Posts: 78
- Joined: Sun Feb 29, 2004 5:30 pm
- Location: the Netherlands
Flyspray.
Unfortunately, that bug cannot be fixed. Nice spotting though. :}
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- Posts: 78
- Joined: Sun Feb 29, 2004 5:30 pm
- Location: the Netherlands
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- Posts: 6
- Joined: Wed Apr 14, 2004 8:13 pm
- Location: Europe
Keenrush, your mad keening skillz mean that just because you can beat a level, it doesn't actually mean that it's possible. ;)
I use that same measure as a judge for difficulty: If I can do it easily, it's medium; if I have trouble, it's really hard. You are your best level/beta tester: you know all the potential trouble spots and secrets that others may miss. Even if other betatesters have given your mod a clean bill of health, you should go through it yourself before releasing it.
I use that same measure as a judge for difficulty: If I can do it easily, it's medium; if I have trouble, it's really hard. You are your best level/beta tester: you know all the potential trouble spots and secrets that others may miss. Even if other betatesters have given your mod a clean bill of health, you should go through it yourself before releasing it.