Shadow Keen 3
Shadow Keen 3
Oh dear god no...
Yep, the third 'n' final installment is finnished! http://www.freewebs.com/levellord_keen/shadowkeen3.zip
The tileset is currently pretty good, although it was wrecked when my computer crashed, and it will probbably be altered as time passes. I'm really trying to do this mod slowly this time, and I have somw after school activities which should prevent extensive modding anytime soon.
Here is what little I have so far:
Yep, the third 'n' final installment is finnished! http://www.freewebs.com/levellord_keen/shadowkeen3.zip
The tileset is currently pretty good, although it was wrecked when my computer crashed, and it will probbably be altered as time passes. I'm really trying to do this mod slowly this time, and I have somw after school activities which should prevent extensive modding anytime soon.
Here is what little I have so far:
Last edited by levellord on Thu Oct 07, 2004 3:21 pm, edited 1 time in total.
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- Posts: 78
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- CommanderSpleen
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Arr!
Ack! Already? =(x.)- I still haven't completed (any levels in) Shadow Keen 2!
At any rate, looks good so far. Take not of your beta testers' comments this time!
>Commander Spleen
At any rate, looks good so far. Take not of your beta testers' comments this time!
>Commander Spleen
There are still things wrong with it? I thought I removed all the serious bugs! [And yes, I did listen to your advice, I repaired many of the bugs you found.] Maybe I uploaded a buggy version. If anyone wants to complain about anything please don't hesitate to mail me, otherwise I'll never learn.
It is a pity you will not be beta testing my next mod as I have improved my level design so that there should be a lot less bugs in them.
It is a pity you will not be beta testing my next mod as I have improved my level design so that there should be a lot less bugs in them.
Methinks a new thread is in the making....
I beta test extensivly by myself, problem is I always miss the most glaring errors and mistakes. [I'll test a level made mainly out of tile 42, then in a last minute change make tile 42 killing so wrecking the level.]
Captain Keen was an exceptionaly good beta tester, he seems to have a knack for finding even the tiniest errors and even when a level doesn't feel right.
I beta test extensivly by myself, problem is I always miss the most glaring errors and mistakes. [I'll test a level made mainly out of tile 42, then in a last minute change make tile 42 killing so wrecking the level.]
Captain Keen was an exceptionaly good beta tester, he seems to have a knack for finding even the tiniest errors and even when a level doesn't feel right.
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- Posts: 78
- Joined: Sun Feb 29, 2004 5:30 pm
- Location: the Netherlands
Before this escalates into a flame war, allow me to make a few comments on beta testing.
1. Hire/recruit/draft/etc. more than one beta tester. Sure, you only need one (good), but more are better.
2. Test yourself, extensively. There are at least two builds of Keen Y out there because I forgot to test one final time before uploading, and a couple of nasty level errors snuck through.
3. Check the final version carefully. Take the *.zip, extract it to an empty folder, and playtest. Make sure you can finish every level. Some of the level in Keen Y are "concept" levels - they are possible (theoretically), but I've never actually finished them end to end. There may be more levels like this in Vox (muhahaha), so be warned...
4. When bugs make it into a release, try to fix them ASAP. If 2% of the people who downloaded the mod got a buggy version, it probably doesn't matter; if 50% got the buggy version, worry.
5. Finally, remember that this is all in fun. People won't stalk you, steal your credit card number, or break into your house with a large magnet and obliterate every trace of Keen stuff because you released a mod with a couple of bugs. Relax!
1. Hire/recruit/draft/etc. more than one beta tester. Sure, you only need one (good), but more are better.
2. Test yourself, extensively. There are at least two builds of Keen Y out there because I forgot to test one final time before uploading, and a couple of nasty level errors snuck through.
3. Check the final version carefully. Take the *.zip, extract it to an empty folder, and playtest. Make sure you can finish every level. Some of the level in Keen Y are "concept" levels - they are possible (theoretically), but I've never actually finished them end to end. There may be more levels like this in Vox (muhahaha), so be warned...
4. When bugs make it into a release, try to fix them ASAP. If 2% of the people who downloaded the mod got a buggy version, it probably doesn't matter; if 50% got the buggy version, worry.
5. Finally, remember that this is all in fun. People won't stalk you, steal your credit card number, or break into your house with a large magnet and obliterate every trace of Keen stuff because you released a mod with a couple of bugs. Relax!