Two Keen 14 requests

Request patches for Keens 4-6.
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Alessandro
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Joined: Thu Aug 24, 2017 5:39 pm

Two Keen 14 requests

Post by Alessandro »

Hi, everyone
These days I am testing my levels to see that everything is fine, but I have noticed that if I play the easy mode I can reach parts of the level faster than normal and hard modes I reach doing other parts of the level. Let me explain better with my first request: I would like the height of Keen's jump at easy to be the same as at normal

Here is my second request: I would like to cancel the sound of the flames as they block other sounds such as pink shots and pogo

Can you do it please?
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Bubzrulz
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Re: Two Keen 14 requests

Post by Bubzrulz »

1st request

Code: Select all

#Disabling Keen's higher jump on Easy mode
%patch $c55f $eb
here is the patch i use
Last edited by Bubzrulz on Thu Apr 15, 2021 9:39 am, edited 2 times in total.
Alessandro
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Re: Two Keen 14 requests

Post by Alessandro »

Is it for Keen 6? Because Keen 14 is a K6 mod

P.S. Don't worry. I've found the patch for the first request on https://levellord.rewound.net/Index/Kee ... 20Patches/
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Bubzrulz
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Re: Two Keen 14 requests

Post by Bubzrulz »

Alessandro wrote: Thu Apr 15, 2021 9:25 am Is it for Keen 6? Because Keen 14 is a K6 mod

P.S. Don't worry. I've found the patch for the first request on https://levellord.rewound.net/Index/Kee ... 20Patches/
whoops was k4
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K1n9_Duk3
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Re: Two Keen 14 requests

Post by K1n9_Duk3 »

Alessandro wrote: Thu Apr 15, 2021 6:59 am I would like to cancel the sound of the flames as they block other sounds such as pink shots and pogo

Code: Select all

%ext ck6
%version 1.4

# animated tiles that produce sound:
%patch $1F680
	$8868w	# foreground tile number 2152
	$88A0w	# foreground tile number 2208

# sounds produced by those tiles:
%patch $1F684
	$003Aw	# sound for first tile (stomp sound)
	$003Bw	# sound for second tile (flame sound)
If the animated tile is a foreground tile, the first digit of the hex number must be 8, if it's a background tile, then it must be 0. Therefore $8868w means $8000w + $0868w. That means foreground tile 2152, since $0868 is hexadecimal for 2152.

If you don't want to re-use the tile animation slot for a different tile and sound, you can just set the sound number to $FFFFw, which means no sound.
Alessandro
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Re: Two Keen 14 requests

Post by Alessandro »

Thanks a lot!
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Bubzrulz
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Re: Two Keen 14 requests

Post by Bubzrulz »

do you have link for keen 14 and 12 for that matter
Alessandro
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Re: Two Keen 14 requests

Post by Alessandro »

I don't understand what you wrote. Can you explain yourself better?
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Bubzrulz
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Re: Two Keen 14 requests

Post by Bubzrulz »

Alessandro wrote: Sat Apr 17, 2021 10:35 am I don't understand what you wrote. Can you explain yourself better?
where can i find keen 14? or 12 i cant seam to find them
Alessandro
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Re: Two Keen 14 requests

Post by Alessandro »

You can find Keen 14 demo on Release Forum
levellass
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Re: Two Keen 14 requests

Post by levellass »

A bit late but here are the patches to keep Keen's jump height the same for Keen 5 and 6:

Code: Select all

#Disabling Keen's higher jump on Easy mode -Keen 4
%patch $C55F $EB

#Disabling Keen's higher jump on Easy mode -Keen 5
%patch $B97D $EB

#Disabling Keen's higher jump on Easy mode -Keen 6
%patch $B760 $EB
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