Sounds great :)
What other textures we need? Water, sand, durt, swamp etc etc...
Map Layout
If you could draw a beach/sand texture, and make it blend into the water (solid blue) and also into grass texture D, that would be good.
Stuff that sits on the landscape would be good too. You could start drawing lick castle/ slug village elements... maybe aim for 1/3rd of the remaining empty tilespace for those?
some ideas:
-lick castle/castle walls
-lick water wheel
-(moat can be constructed out of existing river tiles)
-stone houses/huts, maybe one larger one for slug city
-guard post type things (lookouts, trenches, pikes, etc)
-other Age of Empires-inspired stuff :p
(all in isometric perspective)
Update:
After tweaking the tileset a couple more times, and iso-fying the map, here is the final contour diagram. The levels are a bit clustered in the middle, so they might need to be spaced out a bit better, particularly in the top left... I think the ARCH sites might need to be moved to the right more. The big map has been divided into 9 60x30 tile subsections (including border)
Here is portion 7 in progress, where the BWB should be located...
Stuff that sits on the landscape would be good too. You could start drawing lick castle/ slug village elements... maybe aim for 1/3rd of the remaining empty tilespace for those?
some ideas:
-lick castle/castle walls
-lick water wheel
-(moat can be constructed out of existing river tiles)
-stone houses/huts, maybe one larger one for slug city
-guard post type things (lookouts, trenches, pikes, etc)
-other Age of Empires-inspired stuff :p
(all in isometric perspective)
Update:
After tweaking the tileset a couple more times, and iso-fying the map, here is the final contour diagram. The levels are a bit clustered in the middle, so they might need to be spaced out a bit better, particularly in the top left... I think the ARCH sites might need to be moved to the right more. The big map has been divided into 9 60x30 tile subsections (including border)
Here is portion 7 in progress, where the BWB should be located...