Anyways, here's a patch that lets Keen always shoot, and never lowers his ammo.
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# Let Keen always shoot, don't decrease his ammo.
%patch $3E30 $90 $90
%patch $3E3B $90 $90 $90 $90
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# Let Keen always shoot, don't decrease his ammo.
%patch $3E30 $90 $90
%patch $3E3B $90 $90 $90 $90
The first is right, but the second should be 'don't do anykind of ammo checking, just shoot'. :) And, I didn't take any two patches and combined them.. As far as I know there isn't even ones for those two exact things. (And why would have I done that?)Ah I see, its composed of two parts, a 'don't decrease keens shots' patch and a 'shoot even when keens shots are zero' patch.
Actually this patch makes it so keen can't shoot when he's on a certain row of tiles- if you load this into keen 1 and play the first level, you can shoot anywhere except for the row you start on. Stomping yorps has no effect.#keen can't shoot if he stomps a yorp
%patch $3E2C $90
This applies to foreground tiles, not masked tiles. Does anyone know how this patch could be modified to make it apply to masked tiles?#Masked tiles make it hard for keen to shoot
%patch $3E26 $90
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:0001.3E26 3D0100 cmp ax, 0001