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Posted: Sat May 05, 2007 4:00 am
by levellass
Oh that's easy; I'm pretty sure I can add any number of extra frames you want, the problem is that I have to do manually what ModKeen does automatically. (That is, first edit the k.lst file to add the extra bitmaps, this writes them into the EGALATCH; then I have to edit EGAHEAD to add the locations of the extra bitmaps in the graphics files, *this8 is the hard part because every time you edit a bitmap it changes all the locations of every bitmap after.)

Posted: Mon May 07, 2007 5:48 pm
by Shadow Master
You can do anything automatically if you write a program for that.

Posted: Tue May 08, 2007 12:18 pm
by levellass
Yes, but can it be done in BASIC?

I have no Perls of wisbom with which to function, I just don't have the expressive power in BASIC to construct my targets.

Posted: Tue May 08, 2007 2:19 pm
by Shadow Master
It'd be possible in Pascal (CKPatch's source code language) or C/C++ (ModKeen/LModKeen's source code language).

Posted: Thu May 10, 2007 10:24 am
by levellass
I'm afraid I can't do that; I know not how. For now, should I need it, I shall do it by hand.

Posted: Sun Jan 18, 2009 12:50 am
by MrBlack
OK can someone please give me a step-by-step, exactly-what-to-write in dosbox way of getting into Modkeen and editing tiles/sprites for Keen 1, 2 & 3?

Posted: Sun Jan 18, 2009 3:45 pm
by Mink
MrBlack wrote:OK can someone please give me a step-by-step, exactly-what-to-write in dosbox way of getting into Modkeen and editing tiles/sprites for Keen 1, 2 & 3?
The easiest way is to first copy the Keen files of the episode you are using into your ModKeen directory. Then open DOSBox, and get to your ModKeen directory. Once there, type

Code: Select all

modkeen -export -episode=N
You need to replace N with the number of the episode you are using. The graphics should then be extracted to your ModKeen directory. Hope this helps.

Posted: Mon Jan 19, 2009 11:40 pm
by levellass
I have an alternative program to Modkeen, which comes with a small pre-formatted text file for importing\exporting, it can be found here: http://levellord.toxicsheep.com/KEENGRAPH.zip