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KeenGraph with Keen Dreams support

Posted: Tue Dec 18, 2012 8:17 pm
by szemigi
Is it possible to edit the tiles, sprites of Keen Dreams with KeenGraph?
If not, there should be a version, which supports Keen Dreams graphics as well.

Posted: Tue Dec 18, 2012 10:14 pm
by troublesomekeen
I was able to extract graphics with KeenGraph using the -episode=7 switch. I am having trouble importing. The EGAHEAD.DRE is confusing me.

Posted: Wed Dec 19, 2012 1:21 pm
by szemigi
troublesomekeen wrote:I was able to extract graphics with KeenGraph using the -episode=7 switch. I am having trouble importing. The EGAHEAD.DRE is confusing me.
But which version of Keen Dreams do I need to have?

Posted: Wed Dec 19, 2012 10:24 pm
by levellass
1.13, the same one used for doing Xmas 2010. KeenGraph is still a bit spotty on the other versions, mostly because of the filenames.

Posted: Wed Dec 19, 2012 11:07 pm
by szemigi
I see, thanks.
But will there be a Keen Dreams version of KeenGraph? Because after Martinez McMeyer 3 I'll start Martinez McMeyer 3.5, which will be a Keen Dreams mod.

Posted: Thu Dec 20, 2012 11:46 pm
by levellass
*Hits*

There IS a Dreams Keengraph, it's what was used to make Xmas 2010, I am not sure if you were involved in the project, but we used KG a lot.

Posted: Fri Dec 21, 2012 8:55 am
by szemigi
levellass wrote:*Hits*

There IS a Dreams Keengraph, it's what was used to make Xmas 2010, I am not sure if you were involved in the project, but we used KG a lot.
*Facepalm*

I don't really remember, because as far as I remember, we used Modkeen and not KeenGraph. But if you say, then probably. *Shrugs*

Posted: Sat Dec 22, 2012 2:38 am
by levellass
ModKeen can't change the title screen.

Posted: Sat Dec 22, 2012 11:10 am
by szemigi
levellass wrote:ModKeen can't change the title screen.
Wait, I remember now! Modkeen can't change, so I know we used KeenGraph.