KeenGraph with Keen Dreams support

KeenGraph is a ModKeen alternative with extra features for Keen:Vorticons.
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szemigi
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KeenGraph with Keen Dreams support

Post by szemigi » Tue Dec 18, 2012 8:17 pm

Is it possible to edit the tiles, sprites of Keen Dreams with KeenGraph?
If not, there should be a version, which supports Keen Dreams graphics as well.

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troublesomekeen
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Post by troublesomekeen » Tue Dec 18, 2012 10:14 pm

I was able to extract graphics with KeenGraph using the -episode=7 switch. I am having trouble importing. The EGAHEAD.DRE is confusing me.

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szemigi
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Post by szemigi » Wed Dec 19, 2012 1:21 pm

troublesomekeen wrote:I was able to extract graphics with KeenGraph using the -episode=7 switch. I am having trouble importing. The EGAHEAD.DRE is confusing me.
But which version of Keen Dreams do I need to have?

levellass
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Post by levellass » Wed Dec 19, 2012 10:24 pm

1.13, the same one used for doing Xmas 2010. KeenGraph is still a bit spotty on the other versions, mostly because of the filenames.

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szemigi
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Post by szemigi » Wed Dec 19, 2012 11:07 pm

I see, thanks.
But will there be a Keen Dreams version of KeenGraph? Because after Martinez McMeyer 3 I'll start Martinez McMeyer 3.5, which will be a Keen Dreams mod.

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Post by levellass » Thu Dec 20, 2012 11:46 pm

*Hits*

There IS a Dreams Keengraph, it's what was used to make Xmas 2010, I am not sure if you were involved in the project, but we used KG a lot.

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szemigi
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Post by szemigi » Fri Dec 21, 2012 8:55 am

levellass wrote:*Hits*

There IS a Dreams Keengraph, it's what was used to make Xmas 2010, I am not sure if you were involved in the project, but we used KG a lot.
*Facepalm*

I don't really remember, because as far as I remember, we used Modkeen and not KeenGraph. But if you say, then probably. *Shrugs*

levellass
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Post by levellass » Sat Dec 22, 2012 2:38 am

ModKeen can't change the title screen.

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szemigi
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Post by szemigi » Sat Dec 22, 2012 11:10 am

levellass wrote:ModKeen can't change the title screen.
Wait, I remember now! Modkeen can't change, so I know we used KeenGraph.

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