A Keen 4,5,6 TileInfo [current version 3.2]

Utilities to affect Keen:Galaxy and Keen:Dreams tilesets.
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ckguy
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Post by ckguy »

Well, finally here is version 3.2 - sorry it took so long ... I was busy, then decided to put in one more little feature, then was busy, then decided to add something else, etc.
levellass
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Post by levellass »

Oooh yeah, I know the feeling.

Huzzah! The selection problem is fixed!
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ckguy
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Post by ckguy »

*dusts off the suggestion box and puts it on the table*
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Freeyorp101
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details

Post by Freeyorp101 »

*dusts off the suggestion box and puts it on the table*
* A scroll bar for computers that have no (or a sticky/difficult to use) scroll button on their mouse? (as well as ctrl drag)

* Something that remembers the files next time it is opened, or only opens the files from the main window rather than everything from the start?

* A more precise way to set the animation length than just the scroller? (not nessecarily replacing, maybe an input box where the xyz in 'animation length = xyz' is now?)
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Shadow Master
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Post by Shadow Master »

I don't like scroll bars, I prefer the mouse scroller button. :p

What about an option to enable/disable a scroll bar for those who don't have a mouse with scroller button?
Kdash
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Post by Kdash »

Thats actually better. That way, people can have what they want.
levellass
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Post by levellass »

*sings*

'Oh you can't always get what you wa-aa-ant!'


This is one heck of a lot better than that strange piece of warped non-exe code I downloaded several months ago.
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Flyingmouse
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Post by Flyingmouse »

Code: Select all

RF_MarkTileGraphics: Unending foreground animation:516
HELP!
Mink
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Post by Mink »

Alrighty, this has to do with having a non-looping foreground tile animation. I would go through and make sure each animating foreground tile (aside from gem doors and maybe a few other cases) form complete loops (i.e. they animate back to the original tiles eventually).

Oh, and which episode is this for? Five?
levellass
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Post by levellass »

A good idea is to back up your tileinfo occasionally, and remember which tiles you edited last, the problem's usually there.
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Flyingmouse
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Post by Flyingmouse »

Five. And yes, the issue was to incorrect loop placement.
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