Instant Carma!
Posted: Mon Oct 29, 2007 11:02 pm
This is big news.
Instant Carma! is a new program I just wrote this afternoon. It only took me like two hours. How can a program written in such a short amount of time be big news? Because it does something I'm sure many of us have been waiting for for a long time: Separate carmackization.
That's right--this program implements fake carmackization, as set out in my post "Separate carmackization" 2 1/2 years ago. (I was really surprised that it was that long--how time flies!) It was fairly easy to write once I got down to it--the only problem was the usual impossible-to-find bugs that crop up in programs that translate one non-human-readable file into another non-human-readable file.
Anyway, stick instantcarma.exe in your ted5 folder and run it after ted5 and before ckpatch. This program removes the need for fixmhead, and for the goX.bat file. Check out readme.txt for info on the custmaps/gamemaps snare. Source included in instantcarma.exw.
This has a couple of effects on my other Keen projects: my level pack will probably speed up in development a bit, because I won't have to wait five minutes to test every little change. And the proposed Keen 4-6 level editor has been put on indefinite hold because TED5 is fine for my editing purposes.
Also (since I forgot to put these in readme.txt--they'll be there in release two if there is one, I promise) big thanks to Andrew Durdin for both the "Plumbing the Depths of Keen" article, and for the source of TEDSETUP.C, both of which were invaluable in writing this program.
And lastly, I'm sorry about the name of the program; I couldn't resist ... (I also couldn't resist that ... )
Have fun guys! (ShadowMaster, you know what to say ... )
Instant Carma! is a new program I just wrote this afternoon. It only took me like two hours. How can a program written in such a short amount of time be big news? Because it does something I'm sure many of us have been waiting for for a long time: Separate carmackization.
That's right--this program implements fake carmackization, as set out in my post "Separate carmackization" 2 1/2 years ago. (I was really surprised that it was that long--how time flies!) It was fairly easy to write once I got down to it--the only problem was the usual impossible-to-find bugs that crop up in programs that translate one non-human-readable file into another non-human-readable file.
Anyway, stick instantcarma.exe in your ted5 folder and run it after ted5 and before ckpatch. This program removes the need for fixmhead, and for the goX.bat file. Check out readme.txt for info on the custmaps/gamemaps snare. Source included in instantcarma.exw.
This has a couple of effects on my other Keen projects: my level pack will probably speed up in development a bit, because I won't have to wait five minutes to test every little change. And the proposed Keen 4-6 level editor has been put on indefinite hold because TED5 is fine for my editing purposes.
Also (since I forgot to put these in readme.txt--they'll be there in release two if there is one, I promise) big thanks to Andrew Durdin for both the "Plumbing the Depths of Keen" article, and for the source of TEDSETUP.C, both of which were invaluable in writing this program.
And lastly, I'm sorry about the name of the program; I couldn't resist ... (I also couldn't resist that ... )
Have fun guys! (ShadowMaster, you know what to say ... )