Level Exits and Doors in Keen5

Utilities for editing Keen:Galaxy and Keen:Dreams levels.
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grafix_5000
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Level Exits and Doors in Keen5

Post by grafix_5000 »

How do I create level exits and doors in Keen5 levels using Ted5? I have placed the door tiles but I couldn't find anything in the article on TED at Keendom.
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ckguy
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Post by ckguy »

After making the frame of the door, you need to put in two of a certain tile (I don't remember what number, but it's the one just above the rightmost sugarbag). So the door now looks like this:

Code: Select all

ffff
f  f
f  f
fxxf
Where f is a door frame tile, and x is that special tile. Make sure that there is a 2 tile gap between the sides of the door (it won't work if it's just one). Now, figure out where you want the door to go, in terms of x and y coordinates. Press <enter> to bring up the new infoplane value window. Enter $XXYY where XX and YY are the last two digits of the coordinates you took note of. Now, place this infoplane value on top of the two X tiles above.

To make exits, use info plane value $B1B1.

To use kaycard doors, you don't need the special tile, just copy and paste the door from the tileset to the level, and put in the info plane value in the middle bottom two tiles of the door.

Regular doors can also be used as exits, and keycard doors can also be used as doors to other places in the level.
KeenRush
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Post by KeenRush »

Thanks for the useful info there! :)

To be honest, I didn't understand what's infoplane value before this week. :) Now it's all simple..
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grafix_5000
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Thanks

Post by grafix_5000 »

Thanks indeedulously! At last I can get on with my level.

Definition of indeedulously: Indeed, but for egomaniacs.
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Fleexy
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Post by Fleexy »

CK Guy wrote: I don't remember what number
Exit=B1B1
Door=Hexadecimal location of target

Hope this helps!

-Fleexy
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ckguy
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Post by ckguy »

Holy crap! Four and a half year bump!!
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CommanderSpleen
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Post by CommanderSpleen »

Nostalgically epic.
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