Posted: Fri Jul 29, 2016 8:48 am
All the modding info you'll ever need
Fleexy wrote:The conveyor tile properties (both directions, plus a weird jiggling effect) now appear for all Galaxy episodes because they work in all episodes! Even existing dependency files will get the new properties magically upgraded in.
The number format settings are now respected by all tools. Before, the Tile Property Modifier and Level Inspector (among others) would always show coordinates in decimal even when you had chosen such numbers to show in hex, but that's fixed now.
A weird glitch in the Tile Instance Remapper involving (0, 0) as a selection corner was fixed.
The Tile Property Modifier now lets you right-click a tile to set the current tile's animation link to it and then select the new tile, for ease of making loops. If you hold Shift while right-clicking, it will only create the link without selecting anything else.
The current dependency file's name now shows in the title bar of the main window.
A couple new methods and a new event bus appeared in the extension API. Most notably, extensions can now test for the presence of other extensions and then communicate with those other extensions using the new "measurement" system.
The UNLZEXE program is now downloaded on demand instead of coming packed in the Abiathar executable. That shaves off a full megabyte.
Those are the new features, but I'd like to remind everyone of the mini-palettes that were introduced in v2.4. You can press Alt+Up and Alt+Down followed by a numeric keypad digit to store or get (respectively) a tile in your mini-palette for the most recently active plane. It's a pretty neat feature, in my opinion.
Fleexy wrote: UPDATE
v2.9.1: more small improvements
Lone Editing mode has been finagled in a couple of ways. When it's active, unhiding hidden planes just turns them visible instead of active so that you don't wind up with multiple active planes. The paste preview no longer loses track of which planes are being pasted when a plane is unhidden when Lone Editing is on. The check state of the plane control menu items is now updated correctly when tilesets are switched in LE mode.
The Tile Property Modifier's inspection mode now displays tile IDs in compliance with user settings (as opposed to always in decimal). This should make it easier to hunt down which tile it's talking about when it mentions multiple in one error.
The foreground highlight (advanced mode F) of the tile properties overlay is now updated correctly when tiles are changed.
When drag translation is enabled ("use drag motions to define areas"), clicks are now simulated appropriately when the level moves out from under the cursor while a mouse button is pressed. For example, you can now use the Essential Manipulator to tessellate-paste a row/column just by holding your left mouse button down while scrolling the level with the arrow keys. This is especially useful for filling the level borders with the 2x2 "BLOCK" structures.
The background color of the level viewer and tileset can now be configured with Colors | Background in editor.aconf. For example, the KeenGraph light green used to mean transparency is -3342388.
There is now error logging for the Save command. The information therein probably isn't actionable for users, but it would be helpful for me if anyone ever encounters problems with saving.
This update is available through the auto-updater, or you can download a ZIP.