Utilities for editing Keen:Vorticons levels.
Tulip
Posts: 394 Joined: Mon Jun 16, 2008 2:40 pm
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by Tulip » Wed Sep 29, 2010 4:35 pm
I better post this here before it gets completely forgotten again:
The sprites, as Keengraph extracts them, are different from modkeen, in their not having a mask. This causes Mindbelt to not display them right when level editing.
Yet, Keengraph is the only viable option when modding modern style (meaning when including things like multiple tilesets and sloped tiles).
So it would be nice if you (Mink and CKGuy are the only 2 who know how to edit Mindbelt to my knowledge) could try to update mindbelt so it displays those sprite bitmaps right.
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
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by levellass » Thu Sep 30, 2010 1:50 am
I've been nagging for this and even had a -modkeen option ready for Keengraph, but had been assured this would be done 'soonish'
There is also the issue of Keengraph being used for Keen Galaxy which will involve similar problems and opportunities.
Nospike
Posts: 160 Joined: Fri Apr 23, 2010 1:54 pm
Location: Some cool place, idk
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by Nospike » Thu Sep 30, 2010 3:35 pm
Yeah, this problem has been bugging me for a long time.
Nospike
Posts: 160 Joined: Fri Apr 23, 2010 1:54 pm
Location: Some cool place, idk
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by Nospike » Fri Dec 03, 2010 6:00 pm
So what's with this? Any progress?
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
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by levellass » Tue Feb 08, 2011 7:47 am
So I hear mindbelt can handle KG type graphics now?
Tulip
Posts: 394 Joined: Mon Jun 16, 2008 2:40 pm
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by Tulip » Tue Feb 08, 2011 11:05 am
Yeah, Mink should make a thread an post an official link for that nao!
Draik
Posts: 117 Joined: Sat Jul 26, 2008 8:52 am
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by Draik » Tue Feb 08, 2011 11:40 pm
samn Mink sitting on his piles of progress.
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
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by levellass » Wed Feb 09, 2011 4:53 am
Samm him to geck!
It would be interesting to get the status of this since I've managed to get Galaxy graphics extraction done now too.