DISCUSSION: detail tiles

Discussion and analysis of graphics, story, levels, and so on.
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levellord
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Post by levellord » Fri Aug 27, 2004 10:35 am

Thats not a bad cloud at all, I tend to like my clouds blurry at the edges, but basically they're ovals or spheres with different moods impressed apon them by squashing and stretching.

Lemur, them hi res clouds are awesome!
All his clouds
Hey!

KeenRush
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Post by KeenRush » Fri Aug 27, 2004 3:59 pm

Nice cloud.

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Post by lemur_821 » Sat Aug 28, 2004 5:35 am

Lemur, them hi res clouds are awesome!
Thanks. :) Every so often one of my art projects turns out very well, and I'll have no idea why.

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grelphy
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Post by grelphy » Sat Aug 28, 2004 5:31 pm

all his clouds
Sorry. Maybe I'll just start referring to everyone and everything as "it." Really, gender differentiation in pronouns should have been trashed ages ago, but... *sigh*

Nice hi-res clouds, Lemur! Those are the sort of clouds that Keen fans can only dream about. Just a couple more colors... and maybe a higher resolution screen... and...

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XkyRauh
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re: dithering

Post by XkyRauh » Thu Sep 09, 2004 9:26 pm

So here's a question for you dithermeisters: How the heck do I get it to work with my mosaic mod? :-) Dithering from White to Black with the two shades of grey works great... and dithering from blue to red can work with the limited purples and browns we've got. But (if you remember the screenshots I've got on my XkyKeen3 preview page,) how in the world am I going to dither my clouds into my sky? O_o

What I've got so far works okay and looks decent enough where I think it'll pass scrutiny (especially after I pattern them (possibly))... but I was curious to see how you all would make it work.

You know, this topic should actually go into the CKCM forum. Get a little discussion and comparison (competition?) of ideas. For example "Okay people, we've got 9 tiles avaliable to make some background detail tiles... I wanna see flowers and weeds, pronto!" :-)

If the patchwork mod is any indication, the CKCM is going to sweep the awards whenever it comes out...

--Xky

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levellord
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Post by levellord » Fri Sep 10, 2004 10:34 am

Not if The Patchwork Mod 2 & 3 have anything to do with it.

As for your clouds, note my clouds are underlined with dark cyan, you can use that to dither the bottom of your clouds. Post a pic of your clouds an' we'll see what we can do.

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Post by KeenRush » Fri Sep 10, 2004 3:04 pm

Hmmm, I'm sure they're good already. :) And I don't even know what dithering means.. :\

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XkyRauh
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re: clouds and sky

Post by XkyRauh » Fri Sep 10, 2004 4:46 pm

Alright, here's a little tiled section of my sky:

Image

Just wondering how you'd go about putting clouds in that sky WITHOUT USING BLACK.

(I've already got a way that works fine for me, I'm just tossing this out for discussion's sake)

--Xky

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Post by lemur_821 » Fri Sep 10, 2004 11:27 pm

And I don't even know what dithering means
It's when you alternate between two colors to produce a third one. For example, you might use dark green and light green in a checkerboard pattern (each square would be one pixel) to get a medium green.

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levellord
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Post by levellord » Sat Sep 11, 2004 5:02 am

Well xky, here is an adaption of my previous clouds. I'm not sure if its fully dithered enough, but here:

Image

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Post by KeenRush » Sat Sep 11, 2004 6:17 am

Ah, thanks lemur. I have used it, but didn't know the name.

Also, the cloud looks very in-keeping with the style LL.

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re: backgrounds

Post by XkyRauh » Sat Sep 11, 2004 6:21 pm

LL, your cloud looks very nice. :-)

I gotta say, one of the biggest disadvantages to designing a background with so many carefully placed pixels is that it's hard to put your point items in! Once you get all the pixel work done, it looks great, but actually getting it done is so meticulous!!

(If you can't tell, I'm currently trying to design my point items... come to think of it, that'd be a good discussion for the detail tile topic--what makes good point items?!)

--Xky

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Post by KeenRush » Sat Sep 11, 2004 6:35 pm

Well, good point items are something that look like they taste good, got lot's of sugar on them and so on. :)

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grelphy
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Post by grelphy » Sat Sep 11, 2004 9:13 pm

Points should, first and foremost, stand out from the background. It doesn't matter what they are, but if they look like background tiles (or, heaven forbid, hazards), nobody will notice or collect them.

Beyond that, points can look like pretty much anything: treats, toys, math symbols, etc. My opinion is that candy works best, but It's really up to the modder.

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Post by xtraverse » Sun Sep 12, 2004 1:04 am

I say whatever fits the style of your mod.
Norp the Yorp 2 was in an arboretum, so I picked various fruits. Norp the Yorp 3 was in a human body, so I picked various things you find in there.

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