Can CKSRCMOD, in theory, be used to port CK4?
Posted: Sun Feb 12, 2017 2:49 am
Hello, new (and bit of a n00b) poster here. I used to do some hacks on Wolf3D about 15 years ago and have some experience working with Borland C++ 3.1, as I used to do a lot of my personal coding with it.
OK, here's the idea. I read that some people around here cooked up a source tree that should be able to run Commander Keen 4 in its original environment, though I haven't put that to the test.
For some years, I've entertained the thought of bringing Commander Keen 4 specifically to other systems, and obviously if I had a buildable source tree, that's not entirely out of the question - so I guess my first question is, can cksrcmod be used to build a replacement for "keen4e.exe" ? From a quick analysis, I'm guessing if it's possible, it probably shouldn't be too difficult.
The idea came to me when a friend of mine who does hacking on the Sega Genesis sent me a random piece of music he was asked to recreate for someone else, and asked me if I could identify it. It was the first stage music from CK4. ;)
OK, here's the idea. I read that some people around here cooked up a source tree that should be able to run Commander Keen 4 in its original environment, though I haven't put that to the test.
For some years, I've entertained the thought of bringing Commander Keen 4 specifically to other systems, and obviously if I had a buildable source tree, that's not entirely out of the question - so I guess my first question is, can cksrcmod be used to build a replacement for "keen4e.exe" ? From a quick analysis, I'm guessing if it's possible, it probably shouldn't be too difficult.
The idea came to me when a friend of mine who does hacking on the Sega Genesis sent me a random piece of music he was asked to recreate for someone else, and asked me if I could identify it. It was the first stage music from CK4. ;)