FleexCore doesn't support RLEW in the header and it's handled every level I've thrown at it, so I'm going to say that the header is always uncompressed.
Fleexy wrote:FleexCore doesn't support RLEW in the header and it's handled every level I've thrown at it, so I'm going to say that the header is always uncompressed.
My current code unRLEW's the header, and it also works with all the existing levels I've tried. If no repeated values or 0xFEFE's occur, the data would be the same in either mode.
The entire level is\can be RLEW compressed, it is decompressed into memory *before* the header is read. Possibly I should have noted this on the modding wiki page.
I seem to recall that later versions of my Mindbelt level editor compresses the whole file - header + tile data + sprite data - as one contiguous thing, and keen can load the levels fine.