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Sloped Tiles

Posted: Mon Oct 05, 2009 8:06 am
by lemm
Hi all,

I was wondering if anyone knows a simple way to do sprite/sloped tile collision checking. I want to sloped tiles into keen vorticons. Any algorithms, or ideas?

Posted: Mon Oct 05, 2009 11:12 pm
by levellass
You just don't stop, do you? I'm afraid *I* have no ideas on this front.

Posted: Thu Nov 11, 2010 6:56 am
by gerstrong
I have a way, it's in the CG Code, but I'm about to reduce it a bit, because so far it's complex