Tools, assembly, and file formats.
- Posts: 554
- Joined: Sun Jul 05, 2009 12:32 pm
I was wondering if anyone knows a simple way to do sprite/sloped tile collision checking. I want to sloped tiles into keen vorticons. Any algorithms, or ideas?
- Posts: 2902
- Joined: Wed Oct 11, 2006 12:03 pm
- Location: Ngaruawahia New Zealand
You just don't stop, do you? I'm afraid *I* have no ideas on this front.
- Posts: 63
- Joined: Sun Jan 25, 2009 3:21 pm
I have a way, it's in the CG Code, but I'm about to reduce it a bit, because so far it's complex