Sloped Tiles

Tools, assembly, and file formats.
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Sloped Tiles

Post by lemm » Mon Oct 05, 2009 8:06 am

Hi all,

I was wondering if anyone knows a simple way to do sprite/sloped tile collision checking. I want to sloped tiles into keen vorticons. Any algorithms, or ideas?

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Location: Ngaruawahia New Zealand

Post by levellass » Mon Oct 05, 2009 11:12 pm

You just don't stop, do you? I'm afraid *I* have no ideas on this front.

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Post by gerstrong » Thu Nov 11, 2010 6:56 am

I have a way, it's in the CG Code, but I'm about to reduce it a bit, because so far it's complex

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