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TS4KD (TedSetup for Keen Dreams)

Posted: Wed Jan 18, 2006 12:41 pm
by MultiMania

Posted: Wed Jan 18, 2006 3:36 pm
by KeenRush
Woah! I hope this will be part of z-1's Keen editor too when your work is done! :) It's amazing what some people can do!

Posted: Thu Jan 19, 2006 5:54 am
by levellord
O.O

Ooooo...

Posted: Sun Jan 22, 2006 11:30 am
by z-one
Woah! I hope this will be part of z-1's Keen editor too when your work is done! :) It's amazing what some people can do!
It won't be hard now to write the import and export code for Keen Dreams when I put my hands on the file format ;) There can't be much difference in the actual editing. A week from now I'll have two weeks of complete laziness away from the university, but I may have time later too.

BTW I haven't done anything like that so please tell me how to thank Adurdin and MultiMania for your help so anyone using the editor can see!

Posted: Mon Jan 23, 2006 5:57 am
by levellord
Yays!

ZOMG! MM = 1337!

Posted: Mon Jan 23, 2006 10:04 am
by MultiMania
Um, Actually I don't know the file format yet.

I wrote a program that lets TED make new levels using the Keen Dreams Gfx, but it stores them in the keen 4-6 format.

Posted: Fri Jul 20, 2007 10:04 am
by AST
Was the source code for getting the GFX into TED5 ever available as well as what is known about mapdict?

Posted: Fri Jul 20, 2007 9:07 pm
by levellass
Not that I'm aware; but there's much that goes on I don't know about.

Posted: Sat Jul 21, 2007 3:57 am
by AST
thought that was the case which is a pity becuase nothing seems to be happening on this and what is known would save time for others who would like to try

Posted: Sat Jul 21, 2007 9:49 am
by adurdin
I believe that Keen Dreams uses Huffman compression for the maps -- the same kind of compression used for the graphics and sounds in Dreams and 4-6, and hence the presence of mapdict along with egadict and auddict.

Keens 4-6 otoh use "Carmack compression" for the maps.

Editing Keen Dreams in TED5 would require another program to take the TED5 output (uncompressed maps) and compress that with Huffman coding.