TS4KD (TedSetup for Keen Dreams)
- MultiMania
- Patch Master
- Posts: 153
- Joined: Mon Nov 24, 2003 3:09 am
- Location: Deep in the heart of keen.
- Contact:
It won't be hard now to write the import and export code for Keen Dreams when I put my hands on the file format ;) There can't be much difference in the actual editing. A week from now I'll have two weeks of complete laziness away from the university, but I may have time later too.Woah! I hope this will be part of z-1's Keen editor too when your work is done! :) It's amazing what some people can do!
BTW I haven't done anything like that so please tell me how to thank Adurdin and MultiMania for your help so anyone using the editor can see!
- MultiMania
- Patch Master
- Posts: 153
- Joined: Mon Nov 24, 2003 3:09 am
- Location: Deep in the heart of keen.
- Contact:
- adurdin
- Site Founder
- Posts: 549
- Joined: Fri Aug 29, 2003 11:27 pm
- Location: Edinburgh, Scotland
- Contact:
I believe that Keen Dreams uses Huffman compression for the maps -- the same kind of compression used for the graphics and sounds in Dreams and 4-6, and hence the presence of mapdict along with egadict and auddict.
Keens 4-6 otoh use "Carmack compression" for the maps.
Editing Keen Dreams in TED5 would require another program to take the TED5 output (uncompressed maps) and compress that with Huffman coding.
Keens 4-6 otoh use "Carmack compression" for the maps.
Editing Keen Dreams in TED5 would require another program to take the TED5 output (uncompressed maps) and compress that with Huffman coding.