Sound while running?
Sound while running?
Hey, is it possible to play sound when Keen runs just like in Keen 4-6? If so, could you do it?
Re: Sound while running?
This patch plays two sounds in a 1-2-1-2 pattern as Keen walks. The timing between them is $10 and $20(-$10). The sounds here are $02 and $03, though you'll probably want to change them.
Code: Select all
#Keen makes a sound when he walks
%patch $7A17 $EB $25 $83 $7C $38 $00 $75 $06 $83 $7C $3C $00 $74 $1B $C7 $44
$1A $0000W $C7 $44 $1E $0ED8W $A1 $0ED8W $83 $7C $0E $01 $75
$03 $A1 $0EDAW $89 $44 $20 $EB $27 $FF $06 $0368W $B8 $0003W
$81 $3E $0368W $0010W $74 $10 $81 $3E $0368W $0020W $7C $10
$33 $C0 $A3 $0368W $B8 $0002W $50 $9A $10BB1282RL $44 $44
$E9 $FF45W
Re: Sound while running?
Thanks a lot.
I also want sound when Map Keen walks. Is it also possible?
I also want sound when Map Keen walks. Is it also possible?
Re: Sound while running?
Yes, BUT-
This patch must be placed AFTER the Keen Galaxy-style dying patch I made, since it messes with it a bit. If it is put before, it will crash the game.
It also has the same sound and tempo as the in-level walk. If you want two DIFFERENT walking sounds then that is much trickier.
This patch must be placed AFTER the Keen Galaxy-style dying patch I made, since it messes with it a bit. If it is put before, it will crash the game.
Code: Select all
#New MapKeen_Walk tcol, merges with Keen_Walk =$05E805A5RL
%patch $6425 $55 $8B $EC $56 $8B $76 $06 $E9 $1611W $90
#Change MapKeen_Walk tcol to make noise
%patch $248D0 $05E805A5RL
It also has the same sound and tempo as the in-level walk. If you want two DIFFERENT walking sounds then that is much trickier.
Re: Sound while running?
This will be cool and proper. Thanks for the patch!