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Has anyone seen these?

Posted: Fri Jan 14, 2005 9:04 am
by MultiMania
Has anyone seen any of these pictures in Keen Dreams?

Image

Image

Edit: These two are used in the Select Controls" screen.
Image

Image

I haven't seen them at all, but they are stored in the graphics files.

(Thanks go to Andy for pointing me to the correct huffman dictionary, better than all the munged art I got before)

Posted: Fri Jan 14, 2005 12:31 pm
by KeenRush
Very nice! No, I haven't seen, at least the two in up. :) Are you working on some modkeen for this? ::drool::

Posted: Sat Jan 15, 2005 2:32 am
by MultiMania
KeenRush wrote:Are you working on some modkeen for this?
Yes, I have the tiles, the masked tiles, the 8x8 tiles, the 8x8 masked tiles, the font and the first 64 bitmaps. I get a couple of sprites out, but the rest look really strange, as if the planes are not aligned properly. The Masked bitmaps just look horrible, and Bitmap 65 is too big or something.

KD

Posted: Sat Jan 15, 2005 10:56 pm
by szevvy
How are you counting your bitmaps - are the calling the first one 0 or 1? If you're counting from 0, then bitmap 65 doesn't exist, as there's only 65 bitmaps.

edit: Grab a copy of Wombat 0.4 here

It opens Keen Dreams, and you'll be able to compare your bitmap outputs and see where the bug is.

Posted: Sun Jan 16, 2005 10:09 am
by KeenRush
w00t, gotta try it today! :) Cheers!

Posted: Mon Jan 17, 2005 12:55 pm
by MultiMania
It's typical, as soon as I fix it I see a post with it already done, but there is still the problem of importing, and all those missing images (anyone found the title screen?) My extracter does everything szevvy's does now.

Posted: Tue Jan 18, 2005 1:35 am
by szevvy
Title screen - it's the last set of tiles in the unmasked 16x16 tiles.

Also, ModKeen has the the import routines already written, you just gotta make some small adjustments and it'll work sweet.

Posted: Tue Jan 18, 2005 2:14 am
by MultiMania
szevvy wrote:Title screen - it's the last set of tiles in the unmasked 16x16 tiles.
Nup, those are unused (as far as I can tell). I think the title screen is a compressed DeluxePaint Image in KDREAMS.CMP.

And the hard part isn't importing the graphics, its getting Keen Dreams not to crash on me while loading them!

It currently just quits saying "out of memory", but, with luck, I'll get it to work.

Posted: Tue Jan 18, 2005 6:39 am
by adurdin
You know, of course, that the first step is getting it to import the exact same graphics...?