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Broccolash and Trooper

Posted: Tue Aug 04, 2015 9:02 pm
by szemigi
I want a patch, when the Broccolash's smashing attack has only 2 frames instead of 4.

NOTE: I want to use the last 2 frame only! (Aka these sprites):

7SPR0247.BMP
7SPR0248.BMP
7SPR0255.BMP
7SPR0256.BMP

Edit: one more request.

The Tater Trooper pushes you and doesn't attack (aka harmless).

Posted: Wed Aug 05, 2015 5:13 am
by levellass
This patch makes the 'lash use only its last two frames:

Code: Select all

#Broccolash headslam -Two frames
%patch $2551E $19C0W
%patch $254A8 $00F7W $00FFW
%patch $254C6 $00F8W $0100W
%patch $254E4 $00F7W $00FFW
%patch $25502 $00F8W $0100W
%patch $25520 $00F7W $00FFW
%patch $2553E $00F8W $0100W
%patch $2555C $00F7W $00FFW

This stop the trooper attacking you:

Code: Select all

#Trooper doesn't attack Keen
%patch $8735 $5F $5E $5D $CB

And this makes it push you about:

Code: Select all

#Trooper pushes
%patch $791E $1A1FW

Posted: Wed Aug 05, 2015 8:35 am
by szemigi
Problem with the Broccolash patch:

If I use it + when I let the Broccolash attack me, it smashes me and then it sinks down. Is it a spawn height problem or what?

Posted: Thu Aug 06, 2015 12:50 am
by levellass
It is a strange way the Broccolash copes with bending all the way over. Delete the old patch and use this one instead:

Code: Select all

#Broccolash uses only two frames when attacking
%patch $824A  $1A74W
%patch $2551E $19C0W
%patch $25512 $07C50587RL

It was harder to code up, the old one was lazy. This is what happens with laziness.

Posted: Thu Aug 06, 2015 11:05 am
by szemigi
I see. Well, alright, thanks.