Bunch of patch requests

Request patches for Keen Dreams.
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szemigi
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Post by szemigi »

In the meantime I have request again along with the others.


The running carrot doesn't jump (it turns around if it touches the edge of the ground tile, so doesn't jump into pit or anything else), moreover it moves like the Foob in Keen 3 (so the carrot's walking/moving speed is like the Foob's walking/moving speed), except the carrot doesn't get scared like the Foob.

Pea brains push you, don't kill you, but you can kill it - ONLY by squishing it, so flower power won't work for it - if you want (that's why I requested own dead sprite for the Pea brain as well).

The apple doesn't stop climbing (so it climbs up and down automatically - aka doesn't get off the pole).


And since the melon lips will have own dead sprite as well (like I requested in my first post), that's why evidently the melon lips can be killed as well by flower power of course.
levellass
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Post by levellass »

This patch makes the Carrot turn at platform edges:

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#Carrot doesn't jump at platform edges
%patch $2560A $07C50299RL
%patch $25628 $07C50299RL
%patch $25646 $07C50299RL
%patch $25664 $07C50299RL

This patch makes the Pea Brain, but not Pea PODS, push Keen but not kill him; not sure about the squishing thing.

Code: Select all

#Pea Brains push Keen
%patch $917C $07

Finally this stops the Apel going off poles. There is however a glitch where if you shoot them off poles just right they'll get stuck on ceilings when they recover.

Code: Select all

#Apel don't climb off poles
%patch $909D $00
%patch $90A2 $2212W #At pole tops
%patch $90ED $00
%patch $90F2 $21D6W #At pole bottoms
%patch $9104 $EB
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szemigi
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Post by szemigi »

Cool! Can't wait for the leftover patches I requested.
levellass
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Post by levellass »

The death patch will be the hardest. It will at least need the removal of the death smoke.


This patch plays the enter level sound when you finish a level and also when you star a new game. Please report if it causes any side-effects when starting a new game after playing an old one. (Note it replaces the old 'go to next level' patch. See, I changed the sound in it.)

Code: Select all

#Keen goes to the next level instead of the map
%patch $5DF9 $FF $06 $7124W  $B8 $000BW $50 $9A $10BB1282RL $44 $44 $EB $22

#Sound when starting new game
%patch $3C10 $B8 $000BW $50 $9A $10BB1282RL $44 $44 $90
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szemigi
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Post by szemigi »

That'll be the hardest? No problem, I can wait (for the other bunch of patch requests, too), don't worry.

And I'll report if I find something wrong in the patch in this post.



And what about Keen's diagonal moves and shooting moves? Will that be hard as well?
levellass
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Post by levellass »

I don't know, still investigating. It's a complicated patch, especially since shooting and looking are different things.

Question; will the Flower Power move in straight lines? As it is Keen already throws diagonally when shooting left\right so what would be different if Keen were shooting diagonally?

Second, since Keen isn't going to be bored the following frames are free, 31-34, 42-45 and 49-51; also the wilted flower and death smoke frames, these would be better for diagonals\death frames than the ones you list which would erase the Tater Trooper and Frenchy frames. (What are you doing with those enemy animations?)
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szemigi
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Post by szemigi »

As for your first question:
He throws flower power 'definitely' diagonally (so it looks like he really throws it diagonally), not only in smooth directions.

As for the second:
If those sprites you listed are free for diagonals/death frames (own dead frames and the boss' dead 2 dead frames of course), then go ahead and do that for me.
Frenchy replacement will be a SIGNIFICANT replacement (Commander Keen will be that as I'm working on Martinez Gold edition containing 15 levels -> 5 Frostian V levels, 5 Hellion X levels, and 5 Elelctricus XII levels.) So don't remove the frames of Frenchy.

Tater Trooper can be erased from the game completely with a patch if you want (I would accept that patch.)



I hope now you can make these after I told everything.
levellass
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Post by levellass »

Ok, this patch will change Keen's shots so they can definitely move diagonally, tell me if this is what you were thinking of:

Code: Select all

#Flower power move in straight lines
%patch $24642 $00A2W $00A2W $0001W $0000W $0000W $0006W $0040W $0040W
              $00000000L
%patch $24660 $00A3W $00A3W $0001W $0000W $0000W $0006W $0040W $0040W
              $00000000L

#Up
%patch $641A $10 $FFFFW
%patch $641F $0E $0000W

#Right
%patch $642A $10 $0000W
%patch $642F $0E $0001W

#Down
%patch $643A $10 $0001W
%patch $643F $0E $0000W

#Left
%patch $644A $10 $0000W
%patch $644F $0E $FFFFW
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