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Level-theme patch
Posted: Sat May 23, 2015 1:58 pm
by szemigi
I want a Keen Dreams patch, which is the following.
If you start a new game (easy, normal or hard mode), you immediately jump to the first level instead of the worldmap level. Moreover, if you completed a level, you jump to the next level (including the place holder levels - Level 6,8,11 and 13 - as well)
Posted: Sat Jun 06, 2015 9:01 am
by levellass
*Cricks*
If this is the case, you don't NEED to go to level 1, just make it a normal level with a normal Keen, otherwise you're just wasting it.
Code: Select all
#Keen goes to the next level instead of the map
%patch $5DF9 $FF $06 $7124W $B8 $000DW $50 $9A $10BB1282RL $44 $44 $EB $22
Now you can still die and go to level 0 (exit to Tuberia) but this too can be easily patched. (Like in Meets the Meats.)
Posted: Sat Jun 06, 2015 10:54 am
by szemigi
levellass wrote:
Now you can still die and go to level 0 (exit to Tuberia) but this too can be easily patched. (Like in Meets the Meats.)
Can you patch it "easily" for me? (So if you die - no matter in which level you are - you are back to the actual level instead of going back to the worldmap.)
Posted: Tue Jun 09, 2015 3:25 am
by levellass
Certainly!
This patch leaves everything as it is, you can still select options but both get you to retry the level:
Code: Select all
#Esc retries level
%patch $5C83 $EB $04
#'Exit' option retries level
%patch $5CBF $EB
Of course this is a bit stupid. So maybe we remove the 'Exit' option entirely and make it so that all the player can do is press a key to retry the level:
Code: Select all
#Disable ability to change options
%patch $5CC9 $E9 $FD88W
#Remove 'Exit' text
%patch $5A49 $EB $09
#Esc retries level
%patch $5C83 $EB $04
It is also possible to change the size of the flashing rectangle and also its color, even remove it entirely:
Code: Select all
#No rectangle
%patch $5A85 $E9 $00EAW