Page 1 of 1

Mod Id graphics export - can't open ck4_fon_0000.bmp

Posted: Sun Jun 17, 2018 9:09 pm
by 55Aavenue
Listening to Nisaba's wisdom I have started using Mod Id for my graphics modding needs, and I quite like it. Its working great for my current Keen 5 project. However, I'm trying to do a new graphics export from a clean copy of Keen 4, and I get this error:

Image

ERROR: Can't open ck4_fon_0000.bmp

For debugging purposes, I then tried a clean Keen 5 export and got the same error (can't open ck5_fon_0000.bmp), yet oddly, in my other Keen 5 folder with my mod in it that I started a week or so ago when Nisaba first recommended Mod Id to me, I never had this problem, and Mod Id works just fine.

Re: Mod Id graphics export - can't open ck4_fon_0000.bmp

Posted: Sun Jun 17, 2018 10:41 pm
by Fleexy
Does the "graphics" subfolder exist? I think ModId needs you to create it yourself.

Re: Mod Id graphics export - can't open ck4_fon_0000.bmp

Posted: Sun Jun 17, 2018 10:56 pm
by 55Aavenue
Oh man, you're right...that's all it was! Apparently, I knew to do that last week but had since forgotten. How dumb of me! Thanks!

Re: Mod Id graphics export - can't open ck4_fon_0000.bmp

Posted: Wed Nov 14, 2018 1:53 am
by troublesomekeen
What is ModId and how did I miss the boat on this?
Where does one get their mitts on it?

Re: Mod Id graphics export - can't open ck4_fon_0000.bmp

Posted: Wed Nov 14, 2018 4:25 pm
by Fleexy
ModId is a very powerful graphics importer/exporter, created by Lemm, NY00123, and others. IIRC it was used for Atroxian Realm. You can download it from its GitHub releases page.

Re: Mod Id graphics export - can't open ck4_fon_0000.bmp

Posted: Wed Nov 14, 2018 6:16 pm
by troublesomekeen
Thanks, Fleexy! So it's like modkeen. And a bit like KeenGraph.
The gamedef switch threw me but I got it to work.