Wrong music plays when rescuing council memeber
Posted: Tue Apr 24, 2018 8:27 pm
Hey there all, new to the forums and working on my first galaxy mod of Keen 4.
Anyway all has been going well so far but I am having one minor issue regarding music. I replaced 2 of the orginal songs with new songs using Abiathar's built in audio exporting/importing feature, and also mapped out which song I want to play in each level with Abiathar's song mapping.
That all worked fine, levels are all playing what I want them to, but since doing this it is now playing one of the new musics when you rescue a council member, this has me confused because this new song replaced chunk 160, which is not the orcacle song (fanfare is chunk161 i think, which i did not modify) so I'm rather confused by this. The fanfare song still works if I map it to a level. Im assuming something in abiathar's automatic patch it does when you use its audio mapping has thrown this off but I cant figure out how to fix it.
Any help or insight is appreciated! Thank you!
Anyway all has been going well so far but I am having one minor issue regarding music. I replaced 2 of the orginal songs with new songs using Abiathar's built in audio exporting/importing feature, and also mapped out which song I want to play in each level with Abiathar's song mapping.
That all worked fine, levels are all playing what I want them to, but since doing this it is now playing one of the new musics when you rescue a council member, this has me confused because this new song replaced chunk 160, which is not the orcacle song (fanfare is chunk161 i think, which i did not modify) so I'm rather confused by this. The fanfare song still works if I map it to a level. Im assuming something in abiathar's automatic patch it does when you use its audio mapping has thrown this off but I cant figure out how to fix it.
Any help or insight is appreciated! Thank you!