Extra frame for bored Keen - Keen 4

Request patches for Keens 4-6.
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szemigi
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Extra frame for bored Keen - Keen 4

Post by szemigi »

Well, I know already requested this, but I need you Levellass to rearrange it.

So the following thing: in Keen 4, Keen has extra frame that is the computerwrist-watching sprite. The problem is that this affects the demo mode (so there is no demo but only

That's why, rearrange these patches somehow, so that these won't affect the demo at any conditions, because like I said, the problem is that there is no demo (only 1), since I want the max demo the game originally has.

Code: Select all

#Insert new 'check wrist' action in bored-2 sequence
%patch $2F8CC $0CD4W
%patch $2FB44 $009FW $009FW $0003W $0000W $0001W $003CW $0000W $0000W
              $0B800395RL   $0B8014A9RL   $0B801AA2RL   $0A5EW

#Disable EGAGRAPH check in Keen 4 (Frees 389 bytes at $3CF6)
%patch $3CE5 $90 $90
%patch $2EF2E $0000W

#Redirect to wrist-checking sub in tile interactions, normal and map
%patch $D0F4 $9A $037D0526RL     $90 $90
%patch $E1AB $011EW
%patch $E204 $C5
%patch $E244 $E9 $0084W
%patch $E2B8 $05 $B8 $15A0W  $EB $03 $B8 $14CEW  $50 $56 $9A $09DC120ARL
             $83 $C4 $04 $9A $037D0526RL     $5F $5E $8B $E5 $5D $CB

#Wrist-checking sub =$037D0526RL (ESC ONLY!)
%patch $3CF6 $55 $8B $EC $83 $3E $00BEW  $00 $75 $0D			#If not 0, skip next line
             $83 $3E $C649W  $01 $75 $06 $C7 $06 $00BEW  $0001W		#If esc, set 1
             $83 $3E $00BEW  $02 $76 $04 $FF $0E $00BEW			#If >2, dec 1
             $83 $3E $00BEW  $02 $75 $06 $C7 $06 $00BEW  $0000W  $5D $CB #If =2, set 0

#Menu can't be activated until demo mode =1, sets mode to 0 after
%patch $796E $00BEW  $01 $74 $03 $E9 $0123W  $C7 $06 $00BEW  $0000W  $EB $10

#Wristcheck action =$4099W
%patch $32F09 $009FW $009FW $0000W $0000W $0001W $0010W $0000W $0000W
              $0B800395RL   $0B8014A9RL   $09DC176ERL   $098CW
levellass
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Re: Extra frame for bored Keen - Keen 4

Post by levellass »

I don't understand the problem; what exactly is wrong? How does it affect demo mode?
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szemigi
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Re: Extra frame for bored Keen - Keen 4

Post by szemigi »

You connected/affiliated the Computerwrist checking patch with the Moon 2 tile property patch, which causes extra problem for this. It means that after using the Computerwrist with the Moon 2 tile property I can only see 1 demo when choosing RETURN TO DEMO point. I'm must use the Moon 2 tile property patch to have fully working Computerwrist patch (either pressing ESC version one, or the bored Keen version one), but when I remove the entire Moon 2 tile property patch, when Keen enters a level, it stuck (but not crashing).

I sent you the file, so test it.
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