Berkeloid stunable patch

Request patches for Keens 4-6.
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Bubzrulz
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Location: N.S.W AUSTRAILA

Berkeloid stunable patch

Post by Bubzrulz »

this makes him a raindrop

Code: Select all

#Modify collision code to be stunnable
%patch $10D30 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $07
              $9A $0B8013E9RL     $EB $13 $83 $3D $03 $75 $0E $B8 $1F46W  $50
              $57 $56 $9A $09DC1695RL     $83 $C4 $06 $5F $5E $5D $CB
instead as im not using the Oracle members thinking sprite can we make it that?
levellass
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Location: Ngaruawahia New Zealand

Re: Berkeloid stunable patch

Post by levellass »

Here y'go. Note it uses a Berkeloid animation since adding the thinking Member's animation in is a tricky thing to do.

Code: Select all

#Modify collision code to be stunnable
%patch $10D30 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $07
              $9A $0B8013E9RL     $EB $13 $83 $3D $03 $75 $0E $B8 $1FF4W  $50
              $57 $56 $9A $09DC1695RL     $83 $C4 $06 $5F $5E $5D $CB

#Member-think is now a stunned Berkeloid
%patch $30E64 $01F7W $01FBW $0002W $0000W $0000W $0000W $0000W $0000W
              $09DC16C9RL   $00000000L    $09DC1913RL   $0000W
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Bubzrulz
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Location: N.S.W AUSTRAILA

Re: Berkeloid stunable patch

Post by Bubzrulz »

levellass wrote: Tue Apr 25, 2017 12:49 pm Here y'go. Note it uses a Berkeloid animation since adding the thinking Member's animation in is a tricky thing to do.

Code: Select all

#Modify collision code to be stunnable
%patch $10D30 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $07
              $9A $0B8013E9RL     $EB $13 $83 $3D $03 $75 $0E $B8 $1FF4W  $50
              $57 $56 $9A $09DC1695RL     $83 $C4 $06 $5F $5E $5D $CB

#Member-think is now a stunned Berkeloid
%patch $30E64 $01F7W $01FBW $0002W $0000W $0000W $0000W $0000W $0000W
              $09DC16C9RL   $00000000L    $09DC1913RL   $0000W
now thats cooler then expected was thinking i would have to "draw" up a sprite to suit
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