level entry window problem

Request patches for Keens 4-6.
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Bubzrulz
Posts: 208
Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA

level entry window problem

Post by Bubzrulz »

after releasing my demo of my mod i have just noticed alittle problem

im using the 2 patches below to desiable the level names but when you die and start the new game a name will pop up anything i can add or change to fix this

Code: Select all

#Disable level entry window -Keen 4
%patch $62AD $CB

#No text while loading levels - Keen 4
%patch $6266 $EB $1B
levellass
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Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Re: level entry window problem

Post by levellass »

I am not sure I understand your problem, when I use this there is no level entry window, only the 'One Moment' window.
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Bubzrulz
Posts: 208
Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA

Re: level entry window problem

Post by Bubzrulz »

levellass wrote: Mon Mar 20, 2017 5:58 am I am not sure I understand your problem, when I use this there is no level entry window, only the 'One Moment' window.


here you go this is normal

Image

then
if you die , game oveer or restart this happens

Image

Cheers
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Nisaba
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Location: patch.pat
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Re: level entry window problem

Post by Nisaba »

let's do a little magic trick and make these images visible, shall we?!

Code: Select all

https://dl.dropboxusercontent.com/s/yd790zbw67m2c3y/load1.jpg?dl=1
https://dl.dropboxusercontent.com/s/b3m9kt6deycwo2v/load2.jpg?dl=1
Image

Image
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Nisaba
Posts: 320
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Location: patch.pat
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Re: level entry window problem

Post by Nisaba »

there might be a more elegant way, but try this one:

Code: Select all

#Reset all level names

#Level entry texts
%patch $1F040 "" $00
%patch $1F041 "" $00
%patch $1F042 "" $00
%patch $1F043 "" $00
%patch $1F044 "" $00
%patch $1F045 "" $00
%patch $1F046 "" $00
%patch $1F047 "" $00
%patch $1F048 "" $00
%patch $1F049 "" $00
%patch $1F04A "" $00
%patch $1F04B "" $00
%patch $1F04C "" $00
%patch $1F04D "" $00
%patch $1F04E "" $00
%patch $1F04F "" $00
%patch $1F050 "" $00
%patch $1F051 "" $00
%patch $1F052 "" $00

#Level name pointers
%patch $307C8 $1F000040RL #
%patch $307CC $1F000041RL #
%patch $307D0 $1F000042RL #
%patch $307D4 $1F000043RL #
%patch $307D8 $1F000044RL #
%patch $307DC $1F000045RL #
%patch $307E0 $1F000046RL #
%patch $307E4 $1F000047RL #
%patch $307E8 $1F000048RL #
%patch $307EC $1F000049RL #
%patch $307F0 $1F00004ARL #
%patch $307F4 $1F00004BRL #
%patch $307F8 $1F00004CRL #
%patch $307FC $1F00004DRL #
%patch $30800 $1F00004ERL #
%patch $30804 $1F00004FRL #
%patch $30808 $1F000050RL #
%patch $3080C $1F000051RL #
%patch $30810 $1F000052RL #


#Level names
%patch $1F053 "" $00
%patch $1F054 "" $00
%patch $1F055 "" $00
%patch $1F056 "" $00
%patch $1F057 "" $00
%patch $1F058 "" $00
%patch $1F059 "" $00
%patch $1F05A "" $00
%patch $1F05B "" $00
%patch $1F05C "" $00
%patch $1F05D "" $00
%patch $1F05E "" $00
%patch $1F05F "" $00
%patch $1F060 "" $00
%patch $1F061 "" $00
%patch $1F062 "" $00
%patch $1F063 "" $00
%patch $1F064 "" $00
%patch $1F065 "" $00

#Level name pointers
%patch $30764 $1F000053RL #
%patch $30768 $1F000054RL #
%patch $3076C $1F000055RL #
%patch $30770 $1F000056RL #
%patch $30774 $1F000057RL #
%patch $30778 $1F000058RL #
%patch $3077C $1F000059RL #
%patch $30780 $1F00005ARL #
%patch $30784 $1F00005BRL #
%patch $30788 $1F00005CRL #
%patch $3078C $1F00005DRL #
%patch $30790 $1F00005ERL #
%patch $30794 $1F00005FRL #
%patch $30798 $1F000060RL #
%patch $3079C $1F000061RL #
%patch $307A0 $1F000062RL #
%patch $307A4 $1F000063RL #
%patch $307A8 $1F000064RL #
%patch $307AC $1F000065RL #
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Bubzrulz
Posts: 208
Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA

Re: level entry window problem

Post by Bubzrulz »

THIS works till you wrap and then it says the number you pressed anyway to fix it
Nisaba wrote: Tue Mar 21, 2017 6:33 pm there might be a more elegant way, but try this one:

Code: Select all

#Reset all level names

#Level entry texts
%patch $1F040 "" $00
%patch $1F041 "" $00
%patch $1F042 "" $00
%patch $1F043 "" $00
%patch $1F044 "" $00
%patch $1F045 "" $00
%patch $1F046 "" $00
%patch $1F047 "" $00
%patch $1F048 "" $00
%patch $1F049 "" $00
%patch $1F04A "" $00
%patch $1F04B "" $00
%patch $1F04C "" $00
%patch $1F04D "" $00
%patch $1F04E "" $00
%patch $1F04F "" $00
%patch $1F050 "" $00
%patch $1F051 "" $00
%patch $1F052 "" $00

#Level name pointers
%patch $307C8 $1F000040RL #
%patch $307CC $1F000041RL #
%patch $307D0 $1F000042RL #
%patch $307D4 $1F000043RL #
%patch $307D8 $1F000044RL #
%patch $307DC $1F000045RL #
%patch $307E0 $1F000046RL #
%patch $307E4 $1F000047RL #
%patch $307E8 $1F000048RL #
%patch $307EC $1F000049RL #
%patch $307F0 $1F00004ARL #
%patch $307F4 $1F00004BRL #
%patch $307F8 $1F00004CRL #
%patch $307FC $1F00004DRL #
%patch $30800 $1F00004ERL #
%patch $30804 $1F00004FRL #
%patch $30808 $1F000050RL #
%patch $3080C $1F000051RL #
%patch $30810 $1F000052RL #


#Level names
%patch $1F053 "" $00
%patch $1F054 "" $00
%patch $1F055 "" $00
%patch $1F056 "" $00
%patch $1F057 "" $00
%patch $1F058 "" $00
%patch $1F059 "" $00
%patch $1F05A "" $00
%patch $1F05B "" $00
%patch $1F05C "" $00
%patch $1F05D "" $00
%patch $1F05E "" $00
%patch $1F05F "" $00
%patch $1F060 "" $00
%patch $1F061 "" $00
%patch $1F062 "" $00
%patch $1F063 "" $00
%patch $1F064 "" $00
%patch $1F065 "" $00

#Level name pointers
%patch $30764 $1F000053RL #
%patch $30768 $1F000054RL #
%patch $3076C $1F000055RL #
%patch $30770 $1F000056RL #
%patch $30774 $1F000057RL #
%patch $30778 $1F000058RL #
%patch $3077C $1F000059RL #
%patch $30780 $1F00005ARL #
%patch $30784 $1F00005BRL #
%patch $30788 $1F00005CRL #
%patch $3078C $1F00005DRL #
%patch $30790 $1F00005ERL #
%patch $30794 $1F00005FRL #
%patch $30798 $1F000060RL #
%patch $3079C $1F000061RL #
%patch $307A0 $1F000062RL #
%patch $307A4 $1F000063RL #
%patch $307A8 $1F000064RL #
%patch $307AC $1F000065RL #
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Re: level entry window problem

Post by levellass »

Ok, these are the ONLY patches you need for this window to appear as it is, you don't need to mess with the original window in any way by blocking it or removing its text, just these two lines should suffice, for simplicity and stability:

Code: Select all

#Keen Dreams style level loading box -Keen 4
%patch $38FF $EB $22

#No text in dreams-style window
%patch $140F8 $EB $0E
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