Request patches for Keens 4-6.
Bubzrulz
Posts: 208 Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA
Post
by Bubzrulz » Sun Jan 08, 2017 1:38 pm
ok i got a patch that resets score to 0 when u die and atm a patch for no high score but what would happen if i wanted to add high score back in work it work at take the last score or would it need a new patch ..
Code: Select all
#Auto restart level, decrements lives and resets score to 0
%patch $668C $C7 $06 $7A50W $0000W $C7 $06 $7A52W $0000W $9A $146008A8RL
$5F $5E $8B $E5 $5D $CB
would i better get a patch that would resets the score back to what it was before u died the last time
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
Post
by levellass » Mon Jan 09, 2017 2:28 pm
So you want a patch that resets your score to what it was when you started the level?
Bubzrulz
Posts: 208 Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA
Post
by Bubzrulz » Mon Jan 09, 2017 10:09 pm
levellass wrote: So you want a patch that resets your score to what it was when you started the level?
yes that will work for me
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
Post
by levellass » Tue Jan 10, 2017 11:11 am
Then this is your patch. Be sure to delete the 'set score to zero' patch or you may have troubbles!
Code: Select all
#Store Keen's score on level load
%patch $69E8 $A1 $7A50W $A3 $7A4CW $A1 $7A52W $A3 $7A4EW $EB $3D
#Auto restart level, decrements lives, reset score to level start
%patch $668C $A1 $7A4CW $A3 $7A50W $A1 $7A4EW $A3 $7A52W $9A $146008A8RL
$5F $5E $8B $E5 $5D $CB
Bubzrulz
Posts: 208 Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA
Post
by Bubzrulz » Fri Oct 27, 2017 9:04 pm
ok is there a way to also patch the points that were collected and lost not able to get again after death
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
Post
by levellass » Sat Oct 28, 2017 10:14 am
You mean remove the candy and stuff from the level when it's played next?
Bubzrulz
Posts: 208 Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA
Post
by Bubzrulz » Sat Oct 28, 2017 10:16 am
levellass wrote: ↑ Sat Oct 28, 2017 10:14 am
You mean remove the candy and stuff from the level when it's played next?
yes would be good
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
Post
by levellass » Sat Oct 28, 2017 11:49 am
That would be very tricky since you'd be changing the level each time you played; shot enemies would also remain shot and it could mess a bit with the 'try again\return to map' window. Are you sure?
Bubzrulz
Posts: 208 Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA
Post
by Bubzrulz » Sat Oct 28, 2017 12:00 pm
levellass wrote: ↑ Sat Oct 28, 2017 11:49 am
That would be very tricky since you'd be changing the level each time you played; shot enemies would also remain shot and it could mess a bit with the 'try again\return to map' window. Are you sure?
yes i am sure.. also not running try again\return to map' window in my mod
my
patch file is here for you too
Posts merged - please edit your response instead of posting twice. --Fleexy