The CK Guy's Keen 5 Level Pack
w00t!
The level is all done! I'll just write up the docs this afternoon (maybe make a tweak or two to the level) ...
I hope to upload release two tomorrow!!!
It would be nice if things were coinciding with 3/14 but, oh well ...
I hope to upload release two tomorrow!!!
It would be nice if things were coinciding with 3/14 but, oh well ...
re: release
Be sure to include a README of sorts! And, if you haven't changed the map screen, please mention in the readme which levels you changed. :-)
--Xky
--Xky
Xky: Yeah, I said in the docs which levels they are ...
levellord: I thought of that to but ...
Get it from my site!
I tried making a link directly to te file, but that didn't seem to work ... oh well ...
If anyone would like to upload it to their site, that's great!
Edit: Direct link to file on Keen:Modding
levellord: I thought of that to but ...
Get it from my site!
I tried making a link directly to te file, but that didn't seem to work ... oh well ...
If anyone would like to upload it to their site, that's great!
Edit: Direct link to file on Keen:Modding
I can upload it to my site if/when it's ready (= site). :)
But to the point: Yeaaah! I'm gonna test it now..
Done.. Ah, this level was my ledge to insanity! :) I haven't found yet the way to get all those candy and lives, or the device that transports Keen to the secret level.. But I do have completed the level.
Gotta say, awesome work again! In the end when I got the final diamond to open the door to exit place, I spent good ten minutes searching the actual exit and didn't realize it was really near.
There was cool stuff used, I really liked the pit where came those pink shots.
More please! :)
Also, your title screen tweak was nice. ;)
But to the point: Yeaaah! I'm gonna test it now..
Done.. Ah, this level was my ledge to insanity! :) I haven't found yet the way to get all those candy and lives, or the device that transports Keen to the secret level.. But I do have completed the level.
Gotta say, awesome work again! In the end when I got the final diamond to open the door to exit place, I spent good ten minutes searching the actual exit and didn't realize it was really near.
There was cool stuff used, I really liked the pit where came those pink shots.
More please! :)
Also, your title screen tweak was nice. ;)
Re: The Atrium
What the--!?!??!?!
I got to the Security Card door, went through, it put me right in front of a door that said EXIT on it in big letters... I went thru... and it put me somewhere else?! :-(
I can't do this--it's too hard and I'm too impatient. I'll try again tomorrow.
--Xky
I got to the Security Card door, went through, it put me right in front of a door that said EXIT on it in big letters... I went thru... and it put me somewhere else?! :-(
I can't do this--it's too hard and I'm too impatient. I'll try again tomorrow.
--Xky
~~~ Futher Info on Release Thee ~~~
Alrighty! I have got some work done on Not So Fast -- I came up with a very cool way to have an exit you can't get to. I also made a new tweaked start-up screen (I know, I know, I should worry about the levels first before things like that!). Thanks to the release of ModKeen2, I plan on making new demos, possibly some new tiles (I have a great patch-free idea for making one key-holder open two doors). I am considering making a beta release before the final release and sending it to a few people.
Anyway, to make a long story short, I'm still working on release three!
Alrighty! I have got some work done on Not So Fast -- I came up with a very cool way to have an exit you can't get to. I also made a new tweaked start-up screen (I know, I know, I should worry about the levels first before things like that!). Thanks to the release of ModKeen2, I plan on making new demos, possibly some new tiles (I have a great patch-free idea for making one key-holder open two doors). I am considering making a beta release before the final release and sending it to a few people.
Anyway, to make a long story short, I'm still working on release three!
Further Updatage
Grr -- the two-doors-open-at-same-time thing wasn't working -- however, I did get something else to work: one slider switch operating two bridges. This is accomplished with a couple new tiles (Yahoo! ModKeen 2.0!!) and with my keen 4-6 tileinfo program. Maybe now with modkeen2, people will start using that program ... anyway, I have this insane idea using the two bridge idea. It's kind of tricky to explain - maybe a little text diagram?
The switch toggles the state of *both* bridges - see the interesting part? You can't get past to the exit because one of the bridges is always shut. I won't tell how you what you solve this level, you'll figure that out for yourself (hopefully) when you play the level.
This insane idea has temporarily put Quick and Easy on hold.
Grr -- the two-doors-open-at-same-time thing wasn't working -- however, I did get something else to work: one slider switch operating two bridges. This is accomplished with a couple new tiles (Yahoo! ModKeen 2.0!!) and with my keen 4-6 tileinfo program. Maybe now with modkeen2, people will start using that program ... anyway, I have this insane idea using the two bridge idea. It's kind of tricky to explain - maybe a little text diagram?
Code: Select all
-----------------------------------
start S FF exit
--------XXXXX+-------+OOOOOOO------
| +-------+ |
| D |
+---------------------+
Key:
S = toggle bridge switch
F = twirly fire things
- = wall
| = wall
X = shut bridge
O = open bridge
D = door to elsewhere
This insane idea has temporarily put Quick and Easy on hold.
<technicalStuff>
Whenever tiles change Keen 4-6, they have an animate property. This is a number from -128 to 127 which gives the offset to the tile this one animates to. The shut bridge tiles are set to animate to the open bridge tiles, and vice versa. The normal floor is made up of two tiles:
I created four new tiles, two look like tile (1) and two look like tile (2). I pointed the animation property for the two tiles that looked like (1) towards each, and same thing with the tiles that looked like (2). If the two tiles that looked like (1) were called (a) and (A) and the two tiles that look like (2) are called (b) and (B) then it works like this.
when the switch is flipped,
Hope this is clear!
</technicalStuff>
Whenever tiles change Keen 4-6, they have an animate property. This is a number from -128 to 127 which gives the offset to the tile this one animates to. The shut bridge tiles are set to animate to the open bridge tiles, and vice versa. The normal floor is made up of two tiles:
Code: Select all
111111111 -- show up behind Keen
222222222 --+
NNNNNNNNN | -- Keen cannot pass through these tiles
NNNNNNNNN --+
Code: Select all
111111111111OOOOOOOOOaaaaaaaaXXXXXXXXXX11111111111
222222222222OOOOOOOOObbbbbbbbXXXXXXXXXX22222222222
NNNNNNNNNNNN NNNNNNNN NNNNNNNNNNN
again, X = closed bridge, O = opened bridge
Code: Select all
111111111111XXXXXXXXXXAAAAAAAAOOOOOOOOO11111111111
222222222222XXXXXXXXXXBBBBBBBBOOOOOOOOO22222222222
NNNNNNNNNNNN NNNNNNNN NNNNNNNNNNN
</technicalStuff>